Commit message (Collapse) | Author | Age | Files | Lines | |
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* | quoting | Michael Sterrett | 2008-02-13 | 1 | -3/+3 |
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* | Changing GAME_EXE and DED_EXE for quake4 to quake4 and quake4-ded, respectively. | Chris Gianelloni | 2007-09-15 | 1 | -3/+3 |
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* | Added a check to ensure GAMES_DATADIR and GAMES_PREFIX_OPT aren't the same, ↵ | Chris Gianelloni | 2007-01-09 | 1 | -2/+3 |
| | | | | and skip all of the symlink-fu if they are. This closes bug #158282. | ||||
* | Apply whitespace checks from repoman to eclasses. | Sven Wegener | 2007-01-01 | 1 | -3/+3 |
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* | Comment out the else in the pkg_setup dedicated USE checks, since it is ↵ | Chris Gianelloni | 2006-12-16 | 1 | -3/+3 |
| | | | | possible for a mod, specifically ut2004 stuff, to be installed before the actual game. This resolves bug #156177. | ||||
* | Add removal of 3339_patch to games-mods. | Chris Gianelloni | 2006-12-13 | 1 | -2/+2 |
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* | Change [ to [[ and add a lone to remove 3355_patch, since we remove it in ↵ | Chris Gianelloni | 2006-11-21 | 1 | -10/+13 |
| | | | | all of our UT2004 mods, anyway. | ||||
* | Apparently, -s is for size, -h is for symlink. | Chris Gianelloni | 2006-11-21 | 1 | -2/+2 |
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* | Apparently, a directory check will pass if there is a symlink to a ↵ | Chris Gianelloni | 2006-11-10 | 1 | -9/+16 |
| | | | | directory, which caused some real nastiness to happen when we would remerge a mod. Thanks to Tristan Heaven <nyhm@gentoo.org> and Paul Bredbury <brebs@sent.com> for finding this and pointing it out to me. | ||||
* | Changed else to elsif so we don't put stupid wrappers/desktop entries for ↵ | Chris Gianelloni | 2006-11-08 | 1 | -2/+3 |
| | | | | map packs. Thanks to Tristan Heaven <nyhm@gentoo.org> for pointing it out. | ||||
* | Updated eclass to only display information about how to run the mod when it ↵ | Chris Gianelloni | 2006-11-07 | 1 | -4/+7 |
| | | | | actually has a way to run it directly. | ||||
* | Since Unreal Engine games are all binary-only, I made some minor adjustments ↵ | Chris Gianelloni | 2006-11-02 | 1 | -3/+12 |
| | | | | so they work with the mod being in GAMES_DATADIR and the game being in GAMES_PREFIX_OPT. | ||||
* | Remove GAMES_CHECK_LICENSE since most mods don't require us to check. If a ↵ | Chris Gianelloni | 2006-10-25 | 1 | -2/+1 |
| | | | | mod needs it, we can add it on a per-mod basis. | ||||
* | Added a check fon -bin version for USE=dedicated even if the non-bin version ↵ | Chris Gianelloni | 2006-10-25 | 1 | -28/+67 |
| | | | | has it, added a check for quake3-bin before making the -bin wrapper, to keep the desktop entry from showing up if the binary version isn't installed, added server.cfg support from games-q3mod.eclass for doom3, enemy-territory, quake3, and quake4. | ||||
* | If we have MOD_BINS and also MOD_DIR, then skip the MOD_BINS processing and ↵ | Chris Gianelloni | 2006-10-24 | 1 | -4/+12 |
| | | | | simply create our links using MOD_BINS as the name. | ||||
* | Added app-arch/unzip to DEPEND since we use it internally. | Chris Gianelloni | 2006-10-23 | 1 | -1/+2 |
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* | Initial import of games-mods.eclass which is written by me, but based off ↵ | Chris Gianelloni | 2006-10-23 | 1 | -0/+430 |
work from Paul Bredbury <brebs@sent.com> as well as the games-*mods eclasses. |