# Copyright 1999-2006 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/eclass/games.eclass,v 1.120 2007/03/27 01:48:01 vapier Exp $ # devlist: {vapier,wolf31o2,mr_bones_}@gentoo.org -> games@gentoo.org # # This is the games eclass for standardizing the install of games ... # you better have a *good* reason why you're *not* using games.eclass # in a games-* ebuild inherit multilib eutils EXPORT_FUNCTIONS pkg_preinst pkg_postinst src_compile pkg_setup [[ -z ${GAME} ]] && GAME=${PN%%-*} DESCRIPTION="Based on the ${ECLASS} eclass" export GAMES_PREFIX=${GAMES_PREFIX:-/usr/games} export GAMES_PREFIX_OPT=${GAMES_PREFIX_OPT:-/opt} export GAMES_DATADIR=${GAMES_DATADIR:-/usr/share/games} export GAMES_DATADIR_BASE=${GAMES_DATADIR_BASE:-/usr/share} # some packages auto append 'games' export GAMES_SYSCONFDIR=${GAMES_SYSCONFDIR:-/etc/games} export GAMES_STATEDIR=${GAMES_STATEDIR:-/var/games} export GAMES_LOGDIR=${GAMES_LOGDIR:-/var/log/games} export GAMES_LIBDIR=${GAMES_LIBDIR:-${GAMES_PREFIX}/$(get_libdir)} export GAMES_BINDIR=${GAMES_BINDIR:-${GAMES_PREFIX}/bin} export GAMES_ENVD="90games" # if you want to use a different user/group than games.games, # just add these two variables to your environment (aka /etc/profile) export GAMES_USER=${GAMES_USER:-root} export GAMES_USER_DED=${GAMES_USER_DED:-games} export GAMES_GROUP=${GAMES_GROUP:-games} games_get_libdir() { # once everything is converted over from legacy GAMES_LIBDIR, delete next line unset GAMES_LIBDIR echo ${GAMES_LIBDIR:-${GAMES_PREFIX}/$(get_libdir)} } egamesconf() { econf \ --prefix="${GAMES_PREFIX}" \ --libdir="$(games_get_libdir)" \ --datadir="${GAMES_DATADIR}" \ --sysconfdir="${GAMES_SYSCONFDIR}" \ --localstatedir="${GAMES_STATEDIR}" \ "$@" \ || die "egamesconf failed" } egamesinstall() { ewarn "Don't use egamesinstall, use emake DESTDIR=\"\${D}\" install instead" epause 30 make \ prefix="${D}${GAMES_PREFIX}" \ mandir="${D}/usr/share/man" \ infodir="${D}/usr/share/info" \ datadir="${D}${GAMES_DATADIR}" \ sysconfdir="${D}${GAMES_SYSCONFDIR}" \ localstatedir="${D}${GAMES_STATEDIR}" \ "$@" install || die "egamesinstall failed" } gameswrapper() { local oldtree=${DESTTREE} into "${GAMES_PREFIX}" local cmd=$1; shift ${cmd} "$@" local ret=$? into "${oldtree}" return ${ret} } dogamesbin() { gameswrapper ${FUNCNAME/games} "$@"; } dogamessbin() { gameswrapper ${FUNCNAME/games} "$@"; } dogameslib() { gameswrapper ${FUNCNAME/games} "$@"; } dogameslib.a() { gameswrapper ${FUNCNAME/games} "$@"; } dogameslib.so() { gameswrapper ${FUNCNAME/games} "$@"; } newgamesbin() { gameswrapper ${FUNCNAME/games} "$@"; } newgamessbin() { gameswrapper ${FUNCNAME/games} "$@"; } games_make_wrapper() { gameswrapper ${FUNCNAME/games_} "$@"; } gamesowners() { chown ${GAMES_USER}:${GAMES_GROUP} "$@"; } gamesperms() { chmod u+rw,g+r-w,o-rwx "$@"; } prepgamesdirs() { local dir f for dir in \ "${GAMES_PREFIX}" "${GAMES_PREFIX_OPT}" "${GAMES_DATADIR}" \ "${GAMES_SYSCONFDIR}" "${GAMES_STATEDIR}" "$(games_get_libdir)" \ "${GAMES_BINDIR}" "$@" do [[ ! -d ${D}/${dir} ]] && continue ( gamesowners -R "${D}/${dir}" find "${D}/${dir}" -type d -print0 | xargs -0 chmod 750 find "${D}/${dir}" -type f -print0 | xargs -0 chmod o-rwx,g+r ) &>/dev/null f=$(find "${D}/${dir}" -perm +4000 -a -uid 0 2>/dev/null) if [[ -n ${f} ]] ; then eerror "A game was detected that is setuid root!" eerror "${f}" die "refusing to merge a setuid root game" fi done [[ -d ${D}/${GAMES_BINDIR} ]] || return 0 find "${D}/${GAMES_BINDIR}" -maxdepth 1 -type f -exec chmod 750 '{}' \; } gamesenv() { # As much as I hate doing this, we need to be a bit more flexibility with # our library directories. local hasit=0 GAMES_LIBDIRS="" GAMES_LIBDIR=$(games_get_libdir) if has_multilib_profile ; then for libdir in $(get_all_libdirs) ; do if [[ ${GAMES_LIBDIR} != ${GAMES_PREFIX}/${libdir} ]] ; then GAMES_LIBDIRS="${GAMES_LIBDIRS}:${GAMES_PREFIX}/${libdir}" else hasit=1 fi done fi [[ ${hasit} == "1" ]] \ && GAMES_LIBDIRS=${GAMES_LIBDIRS:1} \ || GAMES_LIBDIRS="${GAMES_LIBDIR}:${GAMES_LIBDIRS}" # Wish we could use doevnd here, but we dont want the env # file to be tracked in the CONTENTS of every game cat <<-EOF > "${ROOT}"/etc/env.d/${GAMES_ENVD} LDPATH="${GAMES_LIBDIRS}" PATH="${GAMES_BINDIR}" EOF } games_pkg_setup() { [[ ${GAMES_CHECK_LICENSE} == "yes" ]] && check_license ${LICENSE} # Make sure SDL was built in a certain way if [[ -n ${GAMES_USE_SDL} ]] ; then if built_with_use -o media-libs/libsdl ${GAMES_USE_SDL} ; then eerror "You built libsdl with wrong USE flags." eerror "Make sure you rebuild it like this:" eerror "USE='-${GAMES_USE_SDL// / -}'" die "your libsdl sucks" fi fi enewgroup "${GAMES_GROUP}" 35 [[ ${GAMES_USER} != "root" ]] \ && enewuser "${GAMES_USER}" 35 -1 "${GAMES_PREFIX}" "${GAMES_GROUP}" [[ ${GAMES_USER_DED} != "root" ]] \ && enewuser "${GAMES_USER_DED}" 36 /bin/bash "${GAMES_PREFIX}" "${GAMES_GROUP}" # Dear portage team, we are so sorry. Lots of love, games team. # See Bug #61680 [[ ${USERLAND} != "GNU" ]] && return 0 [[ $(getent passwd "${GAMES_USER_DED}" | cut -f7 -d:) == "/bin/false" ]] \ && usermod -s /bin/bash "${GAMES_USER_DED}" } games_src_compile() { [[ -x ./configure ]] && { egamesconf || die "egamesconf failed"; } [ -e [Mm]akefile ] && { emake || die "emake failed"; } } games_pkg_preinst() { local f for f in $(find "${D}/${GAMES_STATEDIR}" -type f -printf '%P ' 2>/dev/null) ; do if [[ -e ${ROOT}/${GAMES_STATEDIR}/${f} ]] ; then cp -p \ "${ROOT}/${GAMES_STATEDIR}/${f}" \ "${D}/${GAMES_STATEDIR}/${f}" \ || die "cp failed" # make the date match the rest of the install touch "${D}/${GAMES_STATEDIR}/${f}" fi done } # pkg_postinst function ... create env.d entry and warn about games group games_pkg_postinst() { gamesenv if [[ -z "${GAMES_SHOW_WARNING}" ]] ; then ewarn "Remember, in order to play games, you have to" ewarn "be in the '${GAMES_GROUP}' group." echo case ${CHOST} in *-darwin*) ewarn "Just run 'niutil -appendprop / /groups/games users '";; *-freebsd*|*-dragonfly*) ewarn "Just run 'pw groupmod ${GAMES_GROUP} -m '";; *) ewarn "Just run 'gpasswd -a ${GAMES_GROUP}', then have re-login.";; esac echo einfo "For more info about Gentoo gaming in general, see our website:" einfo " http://games.gentoo.org/" echo fi } # Unpack .uz(2) files for UT/UT2003/UT2004 # $1: directory or file to unpack games_ut_unpack() { local ut_unpack="$1" local f= if [[ -z ${ut_unpack} ]] ; then die "You must provide an argument to games_ut_unpack" fi if [[ -f ${ut_unpack} ]] ; then uz2unpack "${ut_unpack}" "${ut_unpack/.uz2/}" &>/dev/null \ || die "uncompressing file ${ut_unpack}" fi if [[ -d ${ut_unpack} ]] ; then for f in $(find "${ut_unpack}" -name '*.uz*' -printf '%f ') ; do uz2unpack "${ut_unpack}/${f}" "${ut_unpack}/${f/.uz2}" &>/dev/null \ || die "uncompressing file ${f}" rm -f "${ut_unpack}/${f}" || die "deleting compressed file ${f}" done fi } # Unpacks .umod/.ut2mod/.ut4mod files for UT/UT2003/UT2004 # Usage: games_umod_unpack $1 games_umod_unpack() { local umod=$1 mkdir -p "${Ddir}/System" cp "${dir}"/System/{ucc-bin,{Manifest,Def{ault,User}}.ini,{Engine,Core,zlib,ogg,vorbis}.so,{Engine,Core}.int} ${Ddir}/System export UT_DATA_PATH="${Ddir}/System" cd "${UT_DATA_PATH}" ./ucc-bin umodunpack -x "${S}/${umod}" -nohomedir &> /dev/null \ || die "uncompressing file ${umod}" rm -f "${Ddir}"/System/{ucc-bin,{Manifest,Def{ault,User},User,UT200{3,4}}.ini,{Engine,Core,zlib,ogg,vorbis}.so,{Engine,Core}.int,ucc.log} &>/dev/null \ || die "Removing temporary files" } # Link mods created by games-mods.eclass into the GAMES_PREFIX_OPT directories # so they can be found by binary versions of the games. games_link_mods() { if [[ -e ${GAMES_DATADIR}/${GAME} ]] ; then cd "${GAMES_DATADIR}/${GAME}" for mod in $(find . -type d -printf '%P ') ; do if [[ ! -e ${Ddir}/${mod} ]] ; then elog "Creating symlink for ${mod}" dosym "${GAMES_DATADIR}"/${GAME}/${mod} "${dir}"/${mod} || die fi done fi }