# Copyright 1999-2010 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-fps/quake4-bin/quake4-bin-1.3.2.ebuild,v 1.9 2010/03/09 12:12:16 abcd Exp $ inherit eutils versionator games MY_PV=$(replace_version_separator 2 '-') DESCRIPTION="Sequel to Quake 2, an id Software 3D first-person shooter" HOMEPAGE="http://www.quake4game.com/" SRC_URI="mirror://idsoftware/quake4/linux/quake4-linux-${MY_PV}.x86.run" LICENSE="QUAKE4" SLOT="0" KEYWORDS="-* amd64 x86" IUSE="alsa cdinstall dedicated opengl" PROPERTIES="interactive" RESTRICT="strip" UIDEPEND="virtual/opengl x86? ( x11-libs/libXext x11-libs/libX11 x11-libs/libXau x11-libs/libXdmcp media-libs/libsdl ) amd64? ( app-emulation/emul-linux-x86-sdl app-emulation/emul-linux-x86-xlibs || ( >=app-emulation/emul-linux-x86-xlibs-7.0 x11-drivers/nvidia-drivers >=x11-drivers/ati-drivers-8.8.25-r1 ) ) alsa? ( >=media-libs/alsa-lib-1.0.6 )" RDEPEND="sys-libs/glibc dedicated? ( app-misc/screen ) amd64? ( app-emulation/emul-linux-x86-baselibs ) opengl? ( ${UIDEPEND} ) cdinstall? ( games-fps/quake4-data ) !dedicated? ( !opengl? ( ${UIDEPEND} ) )" S=${WORKDIR} GAMES_CHECK_LICENSE="yes" dir=${GAMES_PREFIX_OPT}/quake4 Ddir=${D}/${dir} QA_TEXTRELS="${dir}/libSDL-1.2.id.so.0 ${dir}/pb/pbags.so ${dir}/pb/pbcl.so ${dir}/pb/pbag.so ${dir}/pb/pbsv.so ${dir}/pb/pbcls.so" QA_EXECSTACK="${dir}/quake4.x86 ${dir}/libSDL-1.2.id.so.0 ${dir}/q4ded.x86 ${dir}/libgcc_s.so.1 ${dir}/quake4smp.x86 ${dir}/libstdc++.so.6" src_unpack() { unpack_makeself ${A} } src_install() { insinto "${dir}" exeinto "${dir}" doins *.txt README q4icon.bmp us/version.info README-1.3.htm || die "docs" doins -r pb || die "pb" doexe openurl.sh || die "openurl.sh" doexe bin/Linux/x86/quake4.x86 bin/Linux/x86/q4ded.x86 \ bin/Linux/x86/libgcc_s.so.1 bin/Linux/x86/libstdc++.so.* \ bin/Linux/x86/libSDL-1.2.id.so.0 bin/Linux/x86/quake4smp.x86 \ || die "doexe x86 exes/libs" insinto "${dir}"/q4base doins q4base/* us/q4base/* || die "doins q4base" if use dedicated then games_make_wrapper quake4-ded ./q4ded.x86 "${dir}" "${dir}" fi if use opengl || ! use dedicated then games_make_wrapper quake4 ./quake4.x86 "${dir}" "${dir}" games_make_wrapper quake4-smp ./quake4smp.x86 "${dir}" "${dir}" # doicon ${FILESDIR}/quake4.png || die "copying icon" # make_desktop_entry quake4 "Quake IV" quake4 # make_desktop_entry quake4-smp "Quake IV (SMP)" quake4 newicon q4icon.bmp quake4.bmp || die "copying icon" make_desktop_entry quake4 "Quake IV" /usr/share/pixmaps/quake4.bmp make_desktop_entry quake4-smp "Quake IV (SMP)" /usr/share/pixmaps/quake4.bmp fi prepgamesdirs } pkg_postinst() { games_pkg_postinst if ! use cdinstall then elog "You need to copy pak001.pk4 through pak012.pk4, along with" elog "zpak*.pk4 from either your installation media or your hard drive" elog "to ${dir}/q4base before running the game." echo fi if use opengl || ! use dedicated then elog "To play the game run:" elog " quake4" echo fi }