# Copyright 1999-2008 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: /var/cvsroot/gentoo-x86/games-strategy/ufo-ai/ufo-ai-2.1.1-r1.ebuild,v 1.2 2008/01/22 09:21:03 nyhm Exp $ inherit eutils autotools games MY_P=${P/-} DESCRIPTION="UFO: Alien Invasion - X-COM inspired strategy game" HOMEPAGE="http://ufoai.ninex.info/" SRC_URI="mirror://sourceforge/ufoai/music.tar.bz2 mirror://sourceforge/ufoai/${MY_P}-data.tar mirror://sourceforge/ufoai/${MY_P}-source_hotfix.tar.bz2 mirror://sourceforge/ufoai/${MY_P}-i18n.tar.bz2" LICENSE="GPL-2" SLOT="0" KEYWORDS="~amd64 ~ppc ~x86" IUSE="alsa arts debug dedicated dga doc ipv6 jack master oss paranoid" RDEPEND="virtual/opengl virtual/glu media-libs/libsdl media-libs/sdl-ttf media-libs/jpeg media-libs/libpng media-libs/libogg media-libs/libvorbis x11-libs/libXxf86vm virtual/libintl alsa? ( media-libs/alsa-lib ) arts? ( kde-base/arts ) dga? ( x11-libs/libXxf86dga ) jack? ( media-sound/jack-audio-connection-kit )" DEPEND="${RDEPEND} sys-devel/gettext x11-proto/xf86vidmodeproto x11-proto/xproto doc? ( app-doc/doxygen ) dga? ( x11-proto/xf86dgaproto )" S=${WORKDIR}/${MY_P}-source dir=${GAMES_DATADIR}/${PN} src_unpack() { unpack ${A} cd "${S}" local libdir=$(games_get_libdir)/${PN} # Set libdir sed -i \ -e "s:libPath, \"\.\":libPath, \"${libdir}\":" \ src/{client,ports/linux}/*.c || die "sed *.c failed" sed -i \ -e "s:\"s_libdir\", \"\":\"s_libdir\", \"${libdir}\":" \ src/client/snd_ref.c || die "sed snd_ref.c failed" sed -i \ -e "s:game\.so\", path:game\.so\", \"${libdir}\":" \ src/ports/linux/sys_linux.c || die "sed sys_linux.c failed" # Set basedir sed -i \ -e "s:\"fs_basedir\", \"\.\":\"fs_basedir\", \"${dir}\":" \ src/qcommon/files.c || die "sed files.c failed" sed -i \ -e "s:/usr/local/games/ufoai:${dir}:" \ src/tools/gtkradiant/games/ufoai.game || die "sed ufoai.game failed" # Fixes bug in finding text files - it should use fs_basedir sed -i \ -e "s:FS_GetCwd():\"${dir}\":" \ src/qcommon/common.c || die "sed common.c failed" eautoreconf } src_compile() { # Forces building of client. # gettext is required to show the intro text. # egamesconf fails with openal. # $(use_with openal) egamesconf \ $(use_enable dedicated) \ $(use_enable master) \ $(use_enable !debug release) \ $(use_enable paranoid) \ --with-vid-glx \ --with-vid-vidmode \ --with-sdl \ --with-snd-sdl \ $(use_with alsa snd-alsa) \ $(use_with arts snd-arts) \ $(use_with jack snd-jack) \ $(use_with oss snd-oss) \ $(use_with dga vid-dga) \ $(use_with ipv6) \ --with-gettext \ --without-openal \ || die "egamesconf failed" emake || die "emake failed" if use doc ; then emake docs || die "emake docs failed" fi } src_install() { # ufo is usually started by a "ufoai" wrapper script. # Might as well standardize on the ebuild name, for minimum confusion. newgamesbin ufo ${PN} || die newicon src/ports/linux/installer/data/ufo.xpm ${PN}.xpm || die make_desktop_entry ${PN} "UFO: Alien Invasion" ${PN}.xpm if use dedicated ; then dogamesbin ufoded || die fi if use master ; then dogamesbin ufomaster || die fi if [[ -f ufo2map ]] ; then dogamesbin ufo2map || die fi exeinto "$(games_get_libdir)/${PN}" doexe *.so base/game.so || die "doexe ${f} failed" insinto "${dir}" doins -r "${WORKDIR}"/{base,music} || die "doins -r failed" if use doc ; then dohtml -r "${WORKDIR}"/docs/html/* fi prepgamesdirs }