--- snes9x-1.43-src/snes9x/unix/x11.cpp.old 2005-02-14 13:18:59.000000000 +0100 +++ snes9x-1.43-src/snes9x/unix/x11.cpp 2005-02-14 13:20:10.000000000 +0100 @@ -1213,26 +1213,26 @@ // re-enable all sound channels Define(TOGGLE_SOUND, 8, Alt(XK_F12), Ctrl(XK_F12)); // numbered quicksaves - Define(WRITE_SAVE_NUM, 0, XK_F1); - Define(WRITE_SAVE_NUM, 1, XK_F2); - Define(WRITE_SAVE_NUM, 2, XK_F3); - Define(WRITE_SAVE_NUM, 3, XK_F4); - Define(WRITE_SAVE_NUM, 4, XK_F5); - Define(WRITE_SAVE_NUM, 5, XK_F6); - Define(WRITE_SAVE_NUM, 6, XK_F7); - Define(WRITE_SAVE_NUM, 7, XK_F8); - Define(WRITE_SAVE_NUM, 8, XK_F9); - Define(WRITE_SAVE_NUM, 9, XK_F10); - Define(LOAD_SAVE_NUM, 0, Shift(XK_F1)); - Define(LOAD_SAVE_NUM, 1, Shift(XK_F2)); - Define(LOAD_SAVE_NUM, 2, Shift(XK_F3)); - Define(LOAD_SAVE_NUM, 3, Shift(XK_F4)); - Define(LOAD_SAVE_NUM, 4, Shift(XK_F5)); - Define(LOAD_SAVE_NUM, 5, Shift(XK_F6)); - Define(LOAD_SAVE_NUM, 6, Shift(XK_F7)); - Define(LOAD_SAVE_NUM, 7, Shift(XK_F8)); - Define(LOAD_SAVE_NUM, 8, Shift(XK_F9)); - Define(LOAD_SAVE_NUM, 9, Shift(XK_F10)); + Define(LOAD_SAVE_NUM, 0, XK_F1); + Define(LOAD_SAVE_NUM, 1, XK_F2); + Define(LOAD_SAVE_NUM, 2, XK_F3); + Define(LOAD_SAVE_NUM, 3, XK_F4); + Define(LOAD_SAVE_NUM, 4, XK_F5); + Define(LOAD_SAVE_NUM, 5, XK_F6); + Define(LOAD_SAVE_NUM, 6, XK_F7); + Define(LOAD_SAVE_NUM, 7, XK_F8); + Define(LOAD_SAVE_NUM, 8, XK_F9); + Define(LOAD_SAVE_NUM, 9, XK_F10); + Define(WRITE_SAVE_NUM, 0, Shift(XK_F1)); + Define(WRITE_SAVE_NUM, 1, Shift(XK_F2)); + Define(WRITE_SAVE_NUM, 2, Shift(XK_F3)); + Define(WRITE_SAVE_NUM, 3, Shift(XK_F4)); + Define(WRITE_SAVE_NUM, 4, Shift(XK_F5)); + Define(WRITE_SAVE_NUM, 5, Shift(XK_F6)); + Define(WRITE_SAVE_NUM, 6, Shift(XK_F7)); + Define(WRITE_SAVE_NUM, 7, Shift(XK_F8)); + Define(WRITE_SAVE_NUM, 8, Shift(XK_F9)); + Define(WRITE_SAVE_NUM, 9, Shift(XK_F10)); // layer toggles Define(TOGGLE_LAYER, 0, XK_1); Define(TOGGLE_LAYER, 1, XK_2);