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# Copyright 1999-2012 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-strategy/x2/x2-1.4.05.ebuild,v 1.5 2012/01/16 19:47:16 ulm Exp $
EAPI=2
inherit eutils cdrom games
MY_PV="1.4.04-${PV}"
MY_UPD="http://updatefiles.linuxgamepublishing.com/${PN}"
DESCRIPTION="Open-ended space opera with trading, building & fighting"
HOMEPAGE="http://www.linuxgamepublishing.com/info.php?id=x2"
# Patches are in http://updatefiles.linuxgamepublishing.com/x2/
SRC_URI="${MY_UPD}/${PN}-1.4-1.4.01-x86.run
${MY_UPD}/${PN}-1.4.01-1.4.02-x86.run
${MY_UPD}/${PN}-1.4.02-1.4.03-x86.run
${MY_UPD}/${PN}-1.4.03-1.4.04-x86.run
${MY_UPD}/${PN}-${MY_PV}-x86.run"
LICENSE="as-is"
SLOT="0"
KEYWORDS="~amd64 ~x86"
IUSE="bonusscripts dynamic langpacks linguas_de modkit"
RESTRICT="strip"
RDEPEND="media-libs/alsa-lib
sys-libs/glibc
x86? (
media-libs/libsdl
media-libs/openal
sys-libs/zlib
x11-libs/gtk+:2
x11-libs/libX11
x11-libs/libXau
x11-libs/libXdmcp
x11-libs/libXext
x11-libs/libXi )
amd64? (
app-emulation/emul-linux-x86-gtklibs
app-emulation/emul-linux-x86-sdl )"
DEPEND=""
S=${WORKDIR}
unpackit() {
unpack "./cd/${1}.tar.gz"
}
src_unpack() {
cdrom_get_cds bin/Linux/x86/${PN}
ln -sfn "${CDROM_ROOT}"/data cd
unpackit data
use bonusscripts && unpackit bonusscripts
use linguas_de && unpackit german
use langpacks && unpackit langpacks
use modkit && unpackit modkit
rm -f cd
cp -rf "${CDROM_ROOT}"/bin/Linux/x86/* . || die "cp exes"
cp -f "${CDROM_ROOT}"/{READ*,icon*} . || die "cp READ*"
# Apply the patches
local p
for p in 1.4-1.4.01 1.4.01-1.4.02 1.4.02-1.4.03 1.4.03-1.4.04 \
"${MY_PV}" ; do
einfo "Applying patch ${p}"
mkdir patch
cd patch
unpack_makeself "${PN}-${p}-x86.run"
bin/Linux/x86/loki_patch patch.dat "${S}" \
|| die "loki_patch ${p}"
cp -f README.txt "${S}/ChangeLog" || die "cp README.txt"
cd "${S}"
rm -rf patch
done
# These files do not get installed
[[ -e modkit ]] && rm -f modkit/x2*.debug
}
src_install() {
local dir=${GAMES_PREFIX_OPT}/${PN}
# Whether to use static (default) or dynamic binaries
local dyn
use dynamic && dyn=".dynamic"
insinto "${dir}"
doins -r * || die "doins -r"
keepdir "${dir}"/Database
exeinto "${dir}"
doexe x2{,.dynamic} || die "doexe x2"
if use modkit ; then
exeinto "${dir}"/modkit
doexe modkit/x2{build,tool}{,.dynamic} || die "doexe modkit"
local f
for f in build tool ; do
games_make_wrapper "x2${f}" "${dir}/modkit/x2${f}${dyn}"
done
fi
games_make_wrapper ${PN} "./${PN}${dyn}" "${dir}"
newicon "${CDROM_ROOT}"/icon.xpm ${PN}.xpm || die "newicon"
make_desktop_entry ${PN} "X2 - The Threat" ${PN}
prepgamesdirs
}
pkg_postinst() {
games_pkg_postinst
if use dynamic ; then
elog "Please try without the 'dynamic' USE flag, before reporting bugs."
fi
}
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