From 5902b242d0daedd40e7122859bb795f9a76eb348 Mon Sep 17 00:00:00 2001 From: Petr Vaněk Date: Tue, 18 Oct 2022 16:57:46 +0200 Subject: dev-games/libnw: align longdescription opening and closing tags MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Signed-off-by: Petr Vaněk Signed-off-by: Sam James --- dev-games/libnw/metadata.xml | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'dev-games') diff --git a/dev-games/libnw/metadata.xml b/dev-games/libnw/metadata.xml index e9bd6cd37a45..7820d773b507 100644 --- a/dev-games/libnw/metadata.xml +++ b/dev-games/libnw/metadata.xml @@ -6,16 +6,16 @@ Gentoo Games Project -libnw - libnw's aim is to provide platform-independent routines for the low- and -mid-level manipulation of NWN resources, as members of game data files, modules, hak -paks, export files, or stand alone. As a side effect, command-line programs are -often produced to exercise portions of the library. Ultimately, these routines are -intended to be assembled along with some form of GUI to make an equivalent to -BioWare's Aurora Toolset. -libnw is very much a work in progress, coded in C, and initially developed on ia32 -hardware running GNU/Linux. Members of the OK Project have assisted in porting the -code to Mac OS X, as well. - + libnw - libnw's aim is to provide platform-independent routines for the low- and + mid-level manipulation of NWN resources, as members of game data files, modules, hak + paks, export files, or stand alone. As a side effect, command-line programs are + often produced to exercise portions of the library. Ultimately, these routines are + intended to be assembled along with some form of GUI to make an equivalent to + BioWare's Aurora Toolset. + libnw is very much a work in progress, coded in C, and initially developed on ia32 + hardware running GNU/Linux. Members of the OK Project have assisted in porting the + code to Mac OS X, as well. + openknights -- cgit v1.2.3-65-gdbad