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author | Michael Sterrett <mr_bones_@gentoo.org> | 2009-01-13 01:01:10 +0000 |
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committer | Michael Sterrett <mr_bones_@gentoo.org> | 2009-01-13 01:01:10 +0000 |
commit | edc5b9d1fe97bb2c86d85b5a522336b69351bdc3 (patch) | |
tree | 5261e890ffb74a678d7cd888fcb3417f4725fb97 /games-arcade/kobodeluxe/files | |
parent | Version bump, bug #254594, ebuild improved by Gautam Iyer. (diff) | |
download | gentoo-2-edc5b9d1fe97bb2c86d85b5a522336b69351bdc3.tar.gz gentoo-2-edc5b9d1fe97bb2c86d85b5a522336b69351bdc3.tar.bz2 gentoo-2-edc5b9d1fe97bb2c86d85b5a522336b69351bdc3.zip |
add patch to build with glibc29 from Martin Väth via bug #251121
(Portage version: 2.1.6.4/cvs/Linux 2.6.27.8 i686)
Diffstat (limited to 'games-arcade/kobodeluxe/files')
-rw-r--r-- | games-arcade/kobodeluxe/files/kobodeluxe-0.4_pre10-gcc41.patch | 11 | ||||
-rw-r--r-- | games-arcade/kobodeluxe/files/kobodeluxe-0.5.1-glibc29.patch | 83 |
2 files changed, 83 insertions, 11 deletions
diff --git a/games-arcade/kobodeluxe/files/kobodeluxe-0.4_pre10-gcc41.patch b/games-arcade/kobodeluxe/files/kobodeluxe-0.4_pre10-gcc41.patch deleted file mode 100644 index c41e30dfe3b5..000000000000 --- a/games-arcade/kobodeluxe/files/kobodeluxe-0.4_pre10-gcc41.patch +++ /dev/null @@ -1,11 +0,0 @@ ---- KoboDeluxe-0.4pre10/gamestate.h.orig 2006-03-19 16:06:44.000000000 +0100 -+++ KoboDeluxe-0.4pre10/gamestate.h 2006-03-19 16:06:50.000000000 +0100 -@@ -24,6 +24,8 @@ - - #include "window.h" - -+class gamestatemanager_t; -+ - class gamestate_t - { - friend class gamestatemanager_t; diff --git a/games-arcade/kobodeluxe/files/kobodeluxe-0.5.1-glibc29.patch b/games-arcade/kobodeluxe/files/kobodeluxe-0.5.1-glibc29.patch new file mode 100644 index 000000000000..98451bb29975 --- /dev/null +++ b/games-arcade/kobodeluxe/files/kobodeluxe-0.5.1-glibc29.patch @@ -0,0 +1,83 @@ +--- enemies.h ++++ enemies.h +@@ -70,9 +70,9 @@ + extern const enemy_kind bomb2; + extern const enemy_kind bombdeto; + extern const enemy_kind cannon; +-extern const enemy_kind pipe1; ++extern const enemy_kind pipeone; + extern const enemy_kind core; +-extern const enemy_kind pipe2; ++extern const enemy_kind pipetwo; + extern const enemy_kind rock; + extern const enemy_kind ring; + extern const enemy_kind enemy_m1; +@@ -430,7 +430,7 @@ + + inline int _enemy::is_pipe() + { +- return ((_state != notuse) && ((ek == &pipe1) || (ek == &pipe2))); ++ return ((_state != notuse) && ((ek == &pipeone) || (ek == &pipetwo))); + } + + +--- enemy.cpp ++++ enemy.cpp +@@ -713,7 +713,7 @@ + + void _enemy::kill_cannon() + { +- enemies.make(&pipe1, CS2PIXEL(x), CS2PIXEL(y)); ++ enemies.make(&pipeone, CS2PIXEL(x), CS2PIXEL(y)); + sound.g_base_node_explo(x, y); + release(); + } +@@ -755,10 +755,10 @@ + + void _enemy::kill_core() + { +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3); +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7); +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1); +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5); + enemies.make(&explosion4, CS2PIXEL(x), CS2PIXEL(y)); + sound.g_base_core_explo(x, y); + release(); +@@ -851,7 +851,7 @@ + screen.set_map(x1, y1, m ^ a); + release(); + } +-const enemy_kind pipe1 = { ++const enemy_kind pipeone = { + 0, + &_enemy::make_pipe1, + &_enemy::move_pipe1, +@@ -978,19 +978,19 @@ + } + p ^= a; + if(p & U_MASK) +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1); + if(p & R_MASK) +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3); + if(p & D_MASK) +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5); + if(p & L_MASK) +- enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7); ++ enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7); + manage.add_score(10); + release(); + } + + +-const enemy_kind pipe2 = { ++const enemy_kind pipetwo = { + 0, + &_enemy::make_pipe2, + &_enemy::move_pipe2, |