summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMike Frysinger <vapier@gentoo.org>2003-09-22 22:24:45 +0000
committerMike Frysinger <vapier@gentoo.org>2003-09-22 22:24:45 +0000
commitef6a80f05ec5719fa13fdec131db56691da410a6 (patch)
tree913a7721e0e02fc8be64a425d7b8f67874b22070 /games-fps/quake3-alternatefire
parentAdded security patch. Closes #29198. (diff)
downloadgentoo-2-ef6a80f05ec5719fa13fdec131db56691da410a6.tar.gz
gentoo-2-ef6a80f05ec5719fa13fdec131db56691da410a6.tar.bz2
gentoo-2-ef6a80f05ec5719fa13fdec131db56691da410a6.zip
id made us
Diffstat (limited to 'games-fps/quake3-alternatefire')
-rw-r--r--games-fps/quake3-alternatefire/ChangeLog11
-rw-r--r--games-fps/quake3-alternatefire/Manifest4
-rw-r--r--games-fps/quake3-alternatefire/files/digest-quake3-alternatefire-2.01
-rw-r--r--games-fps/quake3-alternatefire/files/server.cfg109
-rw-r--r--games-fps/quake3-alternatefire/quake3-alternatefire-2.0.ebuild12
5 files changed, 0 insertions, 137 deletions
diff --git a/games-fps/quake3-alternatefire/ChangeLog b/games-fps/quake3-alternatefire/ChangeLog
deleted file mode 100644
index 5d0c1c801a85..000000000000
--- a/games-fps/quake3-alternatefire/ChangeLog
+++ /dev/null
@@ -1,11 +0,0 @@
-# ChangeLog for games-fps/quake3-alternatefire
-# Copyright 2002-2003 Gentoo Technologies, Inc.; Distributed under the GPL v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/quake3-alternatefire/ChangeLog,v 1.2 2003/09/10 16:07:55 vapier Exp $
-
-*quake3-alternatefire-2.0 (29 Nov 2002)
-
- 15 Jul 2003; Mike Frysinger <vapier@gentoo.org> :
- Updated to use games-q3mod.eclass #23871.
-
- 29 Nov 2002; Mike Frysinger <vapier@gentoo.org> :
- Initial import. Ebuild submitted by CJ Kucera <pez@apocalyptech.com>.
diff --git a/games-fps/quake3-alternatefire/Manifest b/games-fps/quake3-alternatefire/Manifest
deleted file mode 100644
index 3bbdfc687171..000000000000
--- a/games-fps/quake3-alternatefire/Manifest
+++ /dev/null
@@ -1,4 +0,0 @@
-MD5 f67ccc41ebbe19157830bc66a1663111 files/digest-quake3-alternatefire-2.0 67
-MD5 87a816d75194c4ba4504efa98f9b6a2b files/server.cfg 3645
-MD5 b97c67d34ed42dac44a493e5b861d580 quake3-alternatefire-2.0.ebuild 480
-MD5 66ec095b90f2c9074a6b1a3549121a1e ChangeLog 505
diff --git a/games-fps/quake3-alternatefire/files/digest-quake3-alternatefire-2.0 b/games-fps/quake3-alternatefire/files/digest-quake3-alternatefire-2.0
deleted file mode 100644
index 6f1eeb73b39c..000000000000
--- a/games-fps/quake3-alternatefire/files/digest-quake3-alternatefire-2.0
+++ /dev/null
@@ -1 +0,0 @@
-MD5 31aa389d47b4eb6f34c6869a978e409e alternatefire-2.0.zip 2015159
diff --git a/games-fps/quake3-alternatefire/files/server.cfg b/games-fps/quake3-alternatefire/files/server.cfg
deleted file mode 100644
index 0ee5c8a202e3..000000000000
--- a/games-fps/quake3-alternatefire/files/server.cfg
+++ /dev/null
@@ -1,109 +0,0 @@
-// Sample .cfg file for the Alternate Fire mod
-// ==================================================================
-
-// It's set up for CTF, since that's my favorite game type :)
-// (besides, the lightning web is just awesome in CTF).
-
-// ---- General setup ----
-
-seta sv_pure 1
-seta sv_hostname "Gentoo - Alternate Fire"
-seta sv_maxclients 10
-seta sv_floodprotect 0
-seta g_motd "Welcome to AlternateFire"
-seta g_allowVote 1
-
-// Kick 'em after 3 minutes if they go inactive
-seta g_inactivity 180
-
-// Yes, they do need the z-alternatefire-0xx.pk3
-// Make sure it's in the right place ("alternatefire", not "baseq3")
-// (If you're running this on Linux, put it in ~/.q3a/alternatefire
-// or it won't upload)
-seta sv_allowDownload 1
-// Also, make sure you remove the old .pk3 when you upgrade!
-
-// ---- Bots ----
-
-seta bot_enable 1
-// This is per-team in team games
-seta bot_minplayers 4
-
-// ---- Game parameters ----
-
-// 0 - Free For All, 1 - Tournament,
-// 3 - Team Deathmatch, 4 - Capture the Flag
-seta g_gametype 4
-seta capturelimit 8
-seta timelimit 20
-seta g_friendlyFire 0
-
-// ---- Extra-special new stuff ----
-
-// Uncomment this if you want no falling damage
-//g_fallingDamage 0
-
-// Uncomment this if you want self damage to only damage armor
-// Set it to 0 to disable self damage altogether (default: 2)
-//g_selfDamage 1
-
-// Uncomment this if you like to play CTF the "old" way
-// (the player only has to touch his flag to return it)
-//g_returnFlag 0
-
-// Uncomment this if you want a mad, mad, mad game of
-// multi-flag CTF (everyone can have their own flag!)
-//g_multiFlag 1
-
-// Uncomment this if you want an offhand grapple
-// Your players will need to bind +button6 to something,
-// or set up their grapples in SETUP->CONTROLS->SHOOT
-// WARNING: The grappling hook IS NOT client-side predicted,
-// which means it's awful for anybody with a ping over 100
-//g_offhandGrapple 1
-
-// ---- Chat/Name Filter ----
-
-// ** PLEASE READ THE README BEFORE ENABLING THESE OPTIONS **
-
-// Uncomment this to force every client's chat filter on
-// They can override this in the GAME OPTIONS menu - which
-// means that setting this really just makes the chat filter
-// opt-out
-//g_forceChatFilter 1
-
-// Uncomment this to force every client's name filter and
-// kick players with dirty names
-//g_forceNameFilter 1
-
-// ** Be careful with the next two - the chat filter may
-// act differently than you think. Read the README. **
-
-// Use this to add words for chat filtering (separate words
-// with spaces, use an underscore ("_") in place of a space
-// if you need to filter phrases)
-//g_filteredWords
-
-// Use this to filter additional names - same format as above
-//g_filteredNames "bin_laden terrorist"
-
-// ---- Map rotation ----
-
-// An id/threewave CTF map rotation
-// Even if you don't use this rotation, I suggest using "d1"
-// as the command for the first map, since players can vote
-// to reset the map rotation. That action will set nextmap
-// to "vstr d1".
-set d1 "map q3ctf1; set nextmap vstr d2"
-set d2 "map q3wctf2; set nextmap vstr d3"
-set d3 "map q3ctf4; set nextmap vstr d4"
-set d4 "map q3wctf1; set nextmap vstr d5"
-set d5 "map q3ctf2; set nextmap vstr d6"
-set d6 "map q3wctf3; set nextmap vstr d7"
-set d7 "map q3ctf3; set nextmap vstr d1"
-vstr d1
-
-// If you want to change the game type (and other things) per map, do stuff like this:
-//set d1 "set g_gametype 0; set fraglimit 20; map q3dm17; set nextmap vstr d2"
-//set d2 "set g_gametype 1; set fraglimit 15; set timelimit 10; map q3tourney3; set nextmap vstr d1"
-//vstr d1
diff --git a/games-fps/quake3-alternatefire/quake3-alternatefire-2.0.ebuild b/games-fps/quake3-alternatefire/quake3-alternatefire-2.0.ebuild
deleted file mode 100644
index 665ced0c1ecc..000000000000
--- a/games-fps/quake3-alternatefire/quake3-alternatefire-2.0.ebuild
+++ /dev/null
@@ -1,12 +0,0 @@
-# Copyright 1999-2003 Gentoo Technologies, Inc.
-# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/quake3-alternatefire/quake3-alternatefire-2.0.ebuild,v 1.1 2003/09/09 18:10:14 vapier Exp $
-
-MOD_DESC="Alternate Fire"
-MOD_NAME=alternatefire
-inherit games games-q3mod
-
-SRC_URI="http://network3.filefront.com/planetquake3/alternatefire-${PV}.zip"
-HOMEPAGE="http://www.planetquake.com/alternatefire/"
-
-LICENSE="freedist"