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author | Julian Ospald <hasufell@gentoo.org> | 2012-11-18 01:04:09 +0000 |
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committer | Julian Ospald <hasufell@gentoo.org> | 2012-11-18 01:04:09 +0000 |
commit | 94a26b3c2e72e5c47ad15ca8b525799205c33137 (patch) | |
tree | 0ba4393f9d860c554095cd3ff422495d9ec72f53 /games-fps | |
parent | Bump binary to 0.5.1.1 (diff) | |
download | gentoo-2-94a26b3c2e72e5c47ad15ca8b525799205c33137.tar.gz gentoo-2-94a26b3c2e72e5c47ad15ca8b525799205c33137.tar.bz2 gentoo-2-94a26b3c2e72e5c47ad15ca8b525799205c33137.zip |
version bump
(Portage version: 2.2.0_alpha142/cvs/Linux x86_64, signed Manifest commit with key E73C35B3)
Diffstat (limited to 'games-fps')
-rw-r--r-- | games-fps/urbanterror/ChangeLog | 8 | ||||
-rw-r--r-- | games-fps/urbanterror/files/urbanterror-4.2.007-build.patch | 70 | ||||
-rw-r--r-- | games-fps/urbanterror/urbanterror-4.2.007.ebuild | 131 |
3 files changed, 208 insertions, 1 deletions
diff --git a/games-fps/urbanterror/ChangeLog b/games-fps/urbanterror/ChangeLog index aaa4cffce78e..a102df69b204 100644 --- a/games-fps/urbanterror/ChangeLog +++ b/games-fps/urbanterror/ChangeLog @@ -1,6 +1,12 @@ # ChangeLog for games-fps/urbanterror # Copyright 1999-2012 Gentoo Foundation; Distributed under the GPL v2 -# $Header: /var/cvsroot/gentoo-x86/games-fps/urbanterror/ChangeLog,v 1.13 2012/11/10 12:05:30 hasufell Exp $ +# $Header: /var/cvsroot/gentoo-x86/games-fps/urbanterror/ChangeLog,v 1.14 2012/11/18 01:04:08 hasufell Exp $ + +*urbanterror-4.2.007 (18 Nov 2012) + + 18 Nov 2012; Julian Ospald <hasufell@gentoo.org> +urbanterror-4.2.007.ebuild, + +files/urbanterror-4.2.007-build.patch: + version bump *urbanterror-4.2.006 (10 Nov 2012) diff --git a/games-fps/urbanterror/files/urbanterror-4.2.007-build.patch b/games-fps/urbanterror/files/urbanterror-4.2.007-build.patch new file mode 100644 index 000000000000..9221b671cbed --- /dev/null +++ b/games-fps/urbanterror/files/urbanterror-4.2.007-build.patch @@ -0,0 +1,70 @@ +--- Makefile ++++ Makefile +@@ -213,7 +213,7 @@ + endif + endif + +- BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe ++ BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes + + ifeq ($(USE_OPENAL),1) + BASE_CFLAGS += -DUSE_OPENAL=1 +@@ -239,19 +239,15 @@ + BASE_CFLAGS += -I/usr/X11R6/include + endif + +- OPTIMIZE = -O3 -ffast-math -funroll-loops -fomit-frame-pointer ++ OPTIMIZE = -ffast-math -funroll-loops + + ifeq ($(ARCH),x86_64) +- OPTIMIZE = -O3 -fomit-frame-pointer -ffast-math -funroll-loops \ +- -falign-loops=2 -falign-jumps=2 -falign-functions=2 \ +- -fstrength-reduce ++ OPTIMIZE = -ffast-math -funroll-loops + # experimental x86_64 jit compiler! you need GNU as + HAVE_VM_COMPILED = true + else + ifeq ($(ARCH),i386) +- OPTIMIZE = -O3 -march=i586 -fomit-frame-pointer -ffast-math \ +- -funroll-loops -falign-loops=2 -falign-jumps=2 \ +- -falign-functions=2 -fstrength-reduce ++ OPTIMIZE = -ffast-math -funroll-loops + HAVE_VM_COMPILED=true + else + ifeq ($(ARCH),ppc) +@@ -265,7 +261,7 @@ + BASE_CFLAGS += -DNO_VM_COMPILED + endif + +- DEBUG_CFLAGS = $(BASE_CFLAGS) -g -O0 ++ DEBUG_CFLAGS = $(BASE_CFLAGS) $(OPTIMIZE) + + RELEASE_CFLAGS=$(BASE_CFLAGS) -DNDEBUG $(OPTIMIZE) + +@@ -274,7 +270,7 @@ + SHLIBLDFLAGS=-shared $(LDFLAGS) + + THREAD_LDFLAGS=-lpthread +- LDFLAGS=-ldl -lm ++ LDFLAGS+=-ldl -lm + + ifeq ($(USE_SDL),1) + CLIENT_LDFLAGS=$(shell sdl-config --libs) +@@ -1153,13 +1149,13 @@ + + $(B)/Quake3-UrT.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN) + $(echo_cmd) "LD $@" +- $(Q)$(CC) -o $@ $(Q3OBJ) $(Q3POBJ) $(CLIENT_LDFLAGS) \ +- $(LDFLAGS) $(LIBSDLMAIN) ++ $(Q)$(CC) -o $@ $(Q3OBJ) $(Q3POBJ) \ ++ $(LDFLAGS) $(CLIENT_LDFLAGS) $(LIBSDLMAIN) + + $(B)/Quake3-UrT-smp.$(ARCH)$(BINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN) + $(echo_cmd) "LD $@" +- $(Q)$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) $(CLIENT_LDFLAGS) \ +- $(THREAD_LDFLAGS) $(LDFLAGS) $(LIBSDLMAIN) ++ $(Q)$(CC) -o $@ $(Q3OBJ) $(Q3POBJ_SMP) \ ++ $(LDFLAGS) $(THREAD_LDFLAGS) $(CLIENT_LDFLAGS) $(LIBSDLMAIN) + + ifneq ($(strip $(LIBSDLMAIN)),) + ifneq ($(strip $(LIBSDLMAINSRC)),) diff --git a/games-fps/urbanterror/urbanterror-4.2.007.ebuild b/games-fps/urbanterror/urbanterror-4.2.007.ebuild new file mode 100644 index 000000000000..296077f3a885 --- /dev/null +++ b/games-fps/urbanterror/urbanterror-4.2.007.ebuild @@ -0,0 +1,131 @@ +# Copyright 1999-2012 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Header: /var/cvsroot/gentoo-x86/games-fps/urbanterror/urbanterror-4.2.007.ebuild,v 1.1 2012/11/18 01:04:09 hasufell Exp $ + +EAPI=4 + +inherit check-reqs eutils gnome2-utils games + +DESCRIPTION="Hollywood tactical shooter based on the ioquake3 engine" +HOMEPAGE="http://www.urbanterror.info/home/" +SRC_URI="http://www.ftwgl.com/files/mirror/UrbanTerror42_full_${PV:4:3}.zip + https://github.com/Barbatos/ioq3-for-UrbanTerror-4/archive/release-4.2.006.tar.gz + http://upload.wikimedia.org/wikipedia/en/5/56/Urbanterror.svg -> ${PN}.svg" + +LICENSE="GPL-2 Q3AEULA" +SLOT="0" +KEYWORDS="~amd64 ~x86" +IUSE="+curl debug dedicated openal +sdl server smp vorbis" +RESTRICT="mirror" + +RDEPEND=" + !dedicated? ( + virtual/opengl + curl? ( net-misc/curl ) + openal? ( media-libs/openal ) + sdl? ( media-libs/libsdl[X,audio,joystick,opengl,video] ) + !sdl? ( x11-libs/libX11 + x11-libs/libXext + x11-libs/libXxf86dga + x11-libs/libXxf86vm ) + vorbis? ( media-libs/libogg + media-libs/libvorbis ) + )" +DEPEND="${RDEPEND} + app-arch/unzip + dedicated? ( curl? ( net-misc/curl ) )" + +S=${WORKDIR}/ioq3-for-UrbanTerror-4-release-4.2.006 +S_DATA=${WORKDIR}/UrbanTerror42 + +CHECKREQS_DISK_BUILD="2700M" +CHECKREQS_DISK_USR="1300M" + +pkg_pretend() { + check-reqs_pkg_pretend + + if ! use dedicated ; then + if ! use sdl && ! use openal ; then + ewarn + ewarn "Sound support disabled. Enable 'sdl' or 'openal' useflag." + ewarn + fi + fi +} + +src_unpack() { + # messed up zipball, let's hope they get it right next time + unpack release-4.2.006.tar.gz + mkdir "${S_DATA}" || die + cd "${S_DATA}" || die + unpack UrbanTerror42_full_${PV:4:3}.zip +} + +src_prepare() { + epatch "${FILESDIR}"/${P}-build.patch +} + +src_compile() { + buildit() { use $1 && echo 1 || echo 0 ; } + nobuildit() { use $1 && echo 0 || echo 1 ; } + + emake \ + ARCH=$(usex amd64 "x86_64" "i386") \ + DEFAULT_BASEDIR="${GAMES_DATADIR}/${PN}" \ + BUILD_CLIENT=$(nobuildit dedicated) \ + BUILD_CLIENT_SMP=$(usex smp "$(nobuildit dedicated)" "0") \ + BUILD_SERVER=$(usex dedicated "1" "$(buildit server)") \ + USE_SDL=$(buildit sdl) \ + USE_OPENAL=$(buildit openal) \ + USE_OPENAL_DLOPEN=0 \ + USE_CURL=$(buildit curl) \ + USE_CURL_DLOPEN=0 \ + USE_CODEC_VORBIS=$(buildit vorbis) \ + USE_LOCAL_HEADERS=0 \ + Q="" \ + $(usex debug "debug" "release") +} + +src_install() { + local my_arch=$(usex amd64 "x86_64" "i386") + + doicon -s scalable "${DISTDIR}"/${PN}.svg + dodoc ChangeLog README md4-readme.txt "${S_DATA}"/readme42.txt + insinto "${GAMES_DATADIR}"/${PN}/q3ut4 + doins "${S_DATA}"/*.pk3 + + if use !dedicated ; then + newgamesbin build/$(usex debug "debug" "release")-linux-${my_arch}/Quake3-UrT$(usex smp "-smp" "").${my_arch} ${PN} + make_desktop_entry ${PN} "UrbanTerror" + fi + + if use dedicated || use server ; then + newgamesbin build/$(usex debug "debug" "release")-linux-${my_arch}/Quake3-UrT-Ded.${my_arch} ${PN}-dedicated + docinto examples + dodoc "${S_DATA}"/{server.cfg,mapcycle.txt} + fi + + prepgamesdirs +} + +pkg_preinst() { + games_pkg_preinst + gnome2_icon_savelist +} + +pkg_postinst() { + games_pkg_postinst + gnome2_icon_cache_update + + if use openal && ! use dedicated ; then + einfo + elog "You might need to set:" + elog " seta s_useopenal \"1\"" + elog "in your ~/.q3a/q3ut4/q3config.cfg for openal to work." + einfo + fi +} + +pkg_postrm() { + gnome2_icon_cache_update +} |