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-rw-r--r--games-fps/quakeforge/ChangeLog5
-rw-r--r--games-fps/quakeforge/quakeforge-0.5.5.ebuild130
2 files changed, 4 insertions, 131 deletions
diff --git a/games-fps/quakeforge/ChangeLog b/games-fps/quakeforge/ChangeLog
index 9e91c1760e68..317a0b32b134 100644
--- a/games-fps/quakeforge/ChangeLog
+++ b/games-fps/quakeforge/ChangeLog
@@ -1,6 +1,9 @@
# ChangeLog for games-fps/quakeforge
# Copyright 1999-2012 Gentoo Foundation; Distributed under the GPL v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/ChangeLog,v 1.31 2012/06/23 10:59:05 xarthisius Exp $
+# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/ChangeLog,v 1.32 2012/06/23 14:17:57 ssuominen Exp $
+
+ 23 Jun 2012; Samuli Suominen <ssuominen@gentoo.org> -quakeforge-0.5.5.ebuild:
+ old
23 Jun 2012; Kacper Kowalik <xarthisius.kk@gmail.com>
quakeforge-0.5.5-r2.ebuild:
diff --git a/games-fps/quakeforge/quakeforge-0.5.5.ebuild b/games-fps/quakeforge/quakeforge-0.5.5.ebuild
deleted file mode 100644
index b916ec127067..000000000000
--- a/games-fps/quakeforge/quakeforge-0.5.5.ebuild
+++ /dev/null
@@ -1,130 +0,0 @@
-# Copyright 1999-2011 Gentoo Foundation
-# Distributed under the terms of the GNU General Public License v2
-# $Header: /var/cvsroot/gentoo-x86/games-fps/quakeforge/quakeforge-0.5.5.ebuild,v 1.21 2011/03/08 17:05:10 scarabeus Exp $
-
-inherit eutils games
-
-DESCRIPTION="A new 3d engine based off of id Softwares's legendary Quake and QuakeWorld game engine"
-HOMEPAGE="http://www.quakeforge.net/"
-SRC_URI="mirror://sourceforge/quake/${P}.tar.bz2"
-
-LICENSE="GPL-2"
-SLOT="0"
-KEYWORDS="ppc x86"
-IUSE="cdinstall debug fbcon opengl sdl svga X ncurses vorbis zlib ipv6 xv dga alsa oss"
-RESTRICT="userpriv"
-
-RDEPEND="
- opengl? ( virtual/opengl )
- sdl? ( media-libs/libsdl )
- svga? ( media-libs/svgalib )
- X? (
- x11-libs/libX11
- x11-libs/libXext
- x11-libs/libXxf86vm )
- ncurses? ( sys-libs/ncurses )
- vorbis? ( media-libs/libogg media-libs/libvorbis )
- zlib? ( sys-libs/zlib )
- xv? (
- x11-libs/libX11
- x11-libs/libXext
- x11-libs/libXxf86vm )
- dga? ( x11-libs/libXxf86dga )
- alsa? ( media-libs/alsa-lib )"
-DEPEND="${RDEPEND}
- cdinstall? ( games-fps/quake1-data )
- sys-devel/bison
- sys-devel/flex"
-
-src_unpack() {
- unpack ${A}
- cd "${S}"
- epatch "${FILESDIR}/${PV}"-ipv6.patch \
- "${FILESDIR}/${P}"-gcc41.patch
-}
-
-src_compile() {
- #i should do this at some point :x ... i guess if you disable all shared stuff
- #and enable all the static options explicitly, static works ... (or so ive been told)
- #if ! use static ; then
- # myconf="${myconf} --enable-shared=yes --enable-static=no"
- #else
- # myconf="${myconf} --enable-shared=no --enable-static=yes"
- #fi
-
- local debugopts
- use debug \
- && debugopts="--enable-debug --disable-optimize --enable-profile" \
- || debugopts="--disable-debug --disable-profile"
-
- local clients=${QF_CLIENTS}
- use fbcon && clients="${clients},fbdev"
- use opengl && clients="${clients},glx"
- use sdl && clients="${clients},sdl,sdl32"
- use sdl && use opengl && clients="${clients},sgl"
- use svga && clients="${clients},svga"
- use X && clients="${clients},x11"
- use X && use opengl && clients="${clients},wgl"
- [ "${clients:0:1}" == "," ] && clients=${clients:1}
-
- local servers=${QF_SERVERS:-master,nq,qw,qtv}
-
- local tools=${QF_TOOLS:-all}
-
- local svgaconf # use old school way for broken conf opts
- use svga \
- && svgaconf="--with-svga=/usr" \
- || svgaconf="--without-svga"
-
- addpredict $(games_get_libdir)
- egamesconf \
- $(use_enable ncurses curses) \
- $(use_enable vorbis) \
- $(use_enable zlib) \
- $(use_with ipv6) \
- $(use_with fbcon fbdev) \
- ${svgaconf} \
- $(use_with X x) \
- $(use_enable xv vidmode) \
- $(use_enable dga) \
- $(use_enable sdl) \
- --disable-xmms \
- $(use_enable alsa) \
- $(use_enable oss) \
- --enable-sound \
- --disable-optimize \
- ${debugopts} \
- --with-global-cfg="${GAMES_SYSCONFDIR}"/quakeforge.conf \
- --with-sharepath="${GAMES_DATADIR}"/quake1 \
- --with-clients=${clients} \
- --with-servers=${servers} \
- --with-tools=${tools} \
- || die
- make || die "make failed"
-}
-
-src_install() {
- make DESTDIR="${D}" install || die "install failed"
- mv "${D}/${GAMES_PREFIX}/include" "${D}/usr/"
- dodoc ChangeLog NEWS TODO doc/*
- prepgamesdirs
-}
-
-pkg_postinst() {
- # same warning used in quake1 / quakeforge / nprquake-sdl
- games_pkg_postinst
- echo
- elog "Before you can play, you must make sure"
- elog "${PN} can find your Quake .pak files"
- elog
- elog "You have 2 choices to do this"
- elog "1 Copy pak*.pak files to ${GAMES_DATADIR}/quake1/id1"
- elog "2 Symlink pak*.pak files in ${GAMES_DATADIR}/quake1/id1"
- elog
- elog "Example:"
- elog "my pak*.pak files are in /mnt/secondary/Games/Quake/Id1/"
- elog "ln -s /mnt/secondary/Games/Quake/Id1/pak0.pak ${GAMES_DATADIR}/quake1/id1/pak0.pak"
- elog
- elog "You only need pak0.pak to play the demo version,"
- elog "the others are needed for registered version"
-}