diff options
Diffstat (limited to 'games-strategy/wargus/files/wargus-2.1-ai.patch')
-rw-r--r-- | games-strategy/wargus/files/wargus-2.1-ai.patch | 105 |
1 files changed, 0 insertions, 105 deletions
diff --git a/games-strategy/wargus/files/wargus-2.1-ai.patch b/games-strategy/wargus/files/wargus-2.1-ai.patch deleted file mode 100644 index e63b3c7837cc..000000000000 --- a/games-strategy/wargus/files/wargus-2.1-ai.patch +++ /dev/null @@ -1,105 +0,0 @@ -diff -ur wargusbaseunpatched/wargus-2.1/scripts/ai/campaign.lua wargusbaseaipatched/wargus-2.1/scripts/ai/campaign.lua ---- wargusbaseunpatched/wargus-2.1/scripts/ai/campaign.lua 2004-04-30 01:40:38.000000000 +0200 -+++ wargusbaseaipatched/wargus-2.1/scripts/ai/campaign.lua 2005-09-23 16:25:05.000000000 +0200 -@@ -26,7 +26,7 @@ - -- along with this program; if not, write to the Free Software - -- Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - -- ---- $Id: wargus-2.1-ai.patch,v 1.1 2006/01/06 13:49:24 genstef Exp $ -+-- $Id: wargus-2.1-ai.patch,v 1.1 2006/01/06 13:49:24 genstef Exp $ - - --============================================================================= - -- This AI script builds only workers and tankers and oil platform. -@@ -92,10 +92,12 @@ - function() return AiSet(AiTanker(), 1) end, - function() return AiWait(AiWorker()) end, - function() return AiNeed(AiPlatform()) end, -- function() return AiForce(0, {AiDestroyer(), 2, AiSoldier(), 3, AiShooter(), 4, AiTransporter(), 4}) end, -- function() return AiForce(1, {AiDestroyer(), 2, AiSoldier(), 3, AiShooter(), 4, AiTransporter(), 4}) end, -+ function() return AiSet(AiTransport(), 4) end, -+ function() return AiForce(0, {AiDestroyer(), 2, AiSoldier(), 3, AiShooter(), 4}) end, -+ function() return AiForce(1, {AiDestroyer(), 2, AiSoldier(), 3, AiShooter(), 4}) end, - function() return AiSleep(27000) end, -- function() return AiForce(1, {AiDestroyer(), 4, AiSoldier(), 10, AiShooter(), 8, AiTransporter(), 6}) end, -+ function() return AiSet(AiTransport(), 6) end, -+ function() return AiForce(1, {AiDestroyer(), 4, AiSoldier(), 10, AiShooter(), 8}) end, - function() return AiSleep(22000) end, - function() return AiSleep(22000) end, - function() return AiSleep(18000) end, -@@ -166,12 +168,14 @@ - function() return AiSet(AiTransporter(), 1) end, - function() return AiWait(AiWorker()) end, - function() return AiNeed(AiPlatform()) end, -- function() return AiForce(0, {AiDestroyer(), 3, AiSoldier(), 4, AiShooter(), 3, AiTransporter(), 2}) end, -+ function() return AiForce(0, {AiDestroyer(), 3, AiSoldier(), 4, AiShooter(), 3}) end, -+ function() return AiSet(AiTransporter(), 3) end, - function() return AiSleep(3000) end, - function() return AiSleep(4000) end, - function() return AiSleep(4000) end, - function() return AiSleep(12000) end, -- function() return AiForce(0, {AiDestroyer(), 4, AiSoldier(), 12, AiShooter(), 4, AiTransporter(), 4}) end, -+ function() return AiForce(0, {AiDestroyer(), 4, AiSoldier(), 12, AiShooter(), 4}) end, -+ function() return AiSet(AiTransporter(), 7) end, - function() return AiSleep(14000) end, - function() return AiSleep(12000) end, - function() return AiLoop(hum_05_loop_funcs, hum_05_loop_pos) end, -@@ -254,7 +258,7 @@ - local hum_08_loop_funcs = { - function() print("Looping !") return false end, - function() return AiSleep(16000) end, -- function() return AiForce(0, {AiSoldier(), 1, AiShooter(), 4, AiCavalry(), 3, AiCatapult, 1}) end, -+ function() return AiForce(0, {AiSoldier(), 1, AiShooter(), 4, AiCavalry(), 3, AiCatapult(), 1}) end, - function() return AiSleep(14000) end, - function() return AiSleep(12000) end, - function() hum_08_loop_pos[player] = 0; return false end, -@@ -270,12 +274,12 @@ - function() return AiSleep(10000) end, - function() return AiSleep(15000) end, - function() return AiResearch(AiUpgradeCavalryMage()) end, -- function() return AiResearch(AiCavalryMageSpell1) end, -- function() return AiResearch(AiUpgradeMissile1) end, -+ function() return AiResearch(AiCavalryMageSpell1()) end, -+ function() return AiResearch(AiUpgradeMissile1()) end, - function() return AiForce(0, {AiSoldier(), 2, AiShooter(), 5, AiCavalry(), 4, AiCatapult(), 1}) end, - function() return AiSleep(15000) end, -- function() return AiResearch(AiUpgradeWeapon1) end, -- function() return AiResearch(AiUpgradeArmor1) end, -+ function() return AiResearch(AiUpgradeWeapon1()) end, -+ function() return AiResearch(AiUpgradeArmor1()) end, - function() return AiSleep(21000) end, - function() return AiResearch(AiUpgradeEliteShooter()) end, - function() return AiSleep(12000) end, -@@ -314,7 +318,8 @@ - function() print("Looping !") return false end, - function() return AiSleep(5000) end, - function() return AiForce(0, {AiSoldier(), 4, AiShooter(), 4, AiCavalry(), 4, -- AiCatapult(), 1, AiTransporter(), 1}) end, -+ AiCatapult(), 1}) end, -+ function() return AiSet(AiTransporter(), 1) end, - function() return AiSleep(6000) end, - function() return AiForce(0, {AiDestroyer(), 3, AiBattleship(), 1}) end, - function() return AiSleep(5000) end, -@@ -333,18 +338,19 @@ - function() return AiWait(AiWorker()) end, - - function() return AiSet(AiTransporter(), 1) end, -- function() return AiForce(0, {AiDestroyer(), 2, AiTransporter(), 1}) end, -+ function() return AiForce(0, {AiDestroyer(), 2}) end, - function() return AiSleep(6000) end, - function() return AiForce(0, {AiSoldier(), 4, AiShooter(), 4, -- AiDestroyer(), 2, AiTransporter(), 1}) end, -+ AiDestroyer(), 2}) end, - - function() return AiResearch(AiUpgradeCavalryMage()) end, - function() return AiResearch(AiCavalryMageSpell1()) end, - function() return AiResearch(AiMageSpell1()) end, - function() return AiResearch(AiMageSpell2()) end, - function() return AiResearch(AiUpgradeMissile1()) end, -- -- function() return AiForce(0, {AiSoldier(), 4, AiShooter(), 4, AiTransporter(), 1, AiDestroyer(), 2}) end, -+ -+ function() return AiSet(AiTransporter(), 2) end, -+ function() return AiForce(0, {AiSoldier(), 4, AiShooter(), 4, AiDestroyer(), 2}) end, - function() return AiResearch(AiUpgradeWeapon1()) end, - function() return AiSleep(4000) end, - function() return AiResearch(AiUpgradeArmor1()) end, |