summaryrefslogtreecommitdiff
blob: 36aebab4741d0f907eacb3b400aafb0a314b75db (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
# Copyright 1999-2011 Gentoo Foundation
# Distributed under the terms of the GNU General Public License v2
# $Header: /var/cvsroot/gentoo-x86/games-fps/quake3/quake3-1.36.ebuild,v 1.5 2011/05/16 15:09:32 mr_bones_ Exp $

# quake3-9999          -> latest svn
# quake3-9999.REV      -> use svn REV
# quake3-VER_alphaREV  -> svn snapshot REV for version VER
# quake3-VER           -> normal quake release

EAPI=2
inherit eutils flag-o-matic games toolchain-funcs
[[ "${PV}" == 9999* ]] && inherit subversion

MY_PN="ioquake3"
MY_PV="${PV}"
MY_P="${MY_PN}-${MY_PV}"

DESCRIPTION="Quake III Arena - 3rd installment of the classic id 3D first-person shooter"
HOMEPAGE="http://ioquake3.org/"
[[ "${PV}" != 9999* ]] && SRC_URI="http://ioquake3.org/files/${MY_PV}/${MY_P}.tar.bz2"
ESVN_REPO_URI="svn://svn.icculus.org/quake3/trunk"

LICENSE="GPL-2"
SLOT="0"
KEYWORDS="~amd64 ~ppc ~x86 ~x86-fbsd"
# "smp" is omitted, because currently it does not work.
IUSE="dedicated opengl teamarena +openal curl vorbis voice mumble"

UIDEPEND="virtual/opengl
	media-libs/libsdl[audio,video,joystick,X,opengl]
	openal? ( media-libs/openal )
	vorbis? (
		media-libs/libogg
		media-libs/libvorbis
	)
	voice? ( media-libs/speex )
	curl? ( net-misc/curl )"
DEPEND="opengl? ( ${UIDEPEND} )
	!dedicated? ( ${UIDEPEND} )"
UIRDEPEND="voice? ( mumble? ( media-sound/mumble ) )"
RDEPEND="${DEPEND}
	opengl? ( ${UIRDEPEND} )
	!dedicated? ( ${UIRDEPEND} )
	games-fps/quake3-data
	teamarena? ( games-fps/quake3-teamarena )"

if [[ "${PV}" == 9999* ]] ; then
	S="${WORKDIR}/trunk"
else
	S="${WORKDIR}/${MY_P}"
fi

my_arch() {
	case "${ARCH}" in
		x86)    echo "i386" ;;
		amd64)  echo "x86_64" ;;
		*)      tc-arch-kernel ;;
	esac
}

my_platform() {
	case "${ARCH}" in
		alpha|amd64|ppc|x86)  echo "linux" ;;
		x86-fbsd)             echo "freebsd" ;;
	esac
}

src_prepare() {
	if [[ "${PV}" == 9999* ]] ; then
		# Workaround for the version string
		ln -s "${ESVN_WC_PATH}/.svn" .svn || die "ln ${ESVN_WC_PATH}/.svn"
	else
		epatch "${FILESDIR}"/${P}-bots.patch
	fi

	einfo "Fixing libspeex linking..."
	sed -i -e 's/\(-lspeex\)/\1 -lspeexdsp/' Makefile || die "sed failed"
}

src_compile() {

	buildit() { use $1 && echo 1 || echo 0 ; }

	# This is the easiest way to pass CPPFLAGS to the build system, which
	# are otherwise ignored.
	append-flags ${CPPFLAGS}

	# OPTIMIZE is disabled in favor of CFLAGS.
	#
	# TODO: BUILD_CLIENT_SMP=$(buildit smp)
	emake \
		ARCH="$(my_arch)" \
		BUILD_CLIENT=$(( $(buildit opengl) | $(buildit !dedicated) )) \
		BUILD_GAME_QVM=0 \
		BUILD_GAME_SO=0 \
		BUILD_SERVER=$(buildit dedicated) \
		DEFAULT_BASEDIR="${GAMES_DATADIR}/${PN}" \
		GENERATE_DEPENDENCIES=0 \
		OPTIMIZE="" \
		PLATFORM="$(my_platform)" \
		USE_CODEC_VORBIS=$(buildit vorbis) \
		USE_CURL=$(buildit curl) \
		USE_CURL_DLOPEN=0 \
		USE_INTERNAL_SPEEX=0 \
		USE_INTERNAL_ZLIB=0 \
		USE_LOCAL_HEADERS=0 \
		USE_MUMBLE=$(buildit mumble) \
		USE_OPENAL=$(buildit openal) \
		USE_OPENAL_DLOPEN=0 \
		USE_VOIP=$(buildit voice) \
		|| die "emake failed"
}

src_install() {
	dodoc BUGS ChangeLog id-readme.txt md4-readme.txt NOTTODO README TODO || die
	if use voice ; then
		dodoc voip-readme.txt || die
	fi

	if use opengl || ! use dedicated ; then
		doicon misc/quake3.svg || die
		make_desktop_entry quake3 "Quake III Arena"
		#use smp && make_desktop_entry quake3-smp "Quake III Arena (SMP)"
	fi

	cd build/release-$(my_platform)-$(my_arch) || die
	local exe target
	for exe in {ioquake3,ioquake3-smp,ioq3ded}.$(my_arch) ; do
		if [[ -x ${exe} ]] ; then
			target=${exe%.*}
			newgamesbin ${exe} ${target} || die "newgamesbin ${target}"
			dosym ${target} "${GAMES_BINDIR}/${target/io}" || die "dosym ${target}"
		fi
	done

	prepgamesdirs
}

pkg_postinst() {
	games_pkg_postinst

	ewarn "The source version of Quake III Arena will not work with PunkBuster."
	ewarn "If you need PB support, then use the games-fps/quake3-bin package."
}