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From 2b5eb9205ae85c8b459d993da803a31c847e5776 Mon Sep 17 00:00:00 2001
From: Neil Roberts <neil@linux.intel.com>
Date: Thu, 11 Nov 2010 15:28:44 +0000
Subject: [PATCH] Add an internal _cogl_offscreen_new_to_texture_full function
This function is the same as cogl_offscreen_new_to_texture but it
takes a level parameter and a set of flags so that FBOs can be used to
render to higher mipmap levels and to disable the depth and stencil
buffers. cogl_offscreen_new_to_texture now just calls the new function
with the level set to zero. This function could be useful in a few
places in Cogl where we want to use FBOs as an implementation detail
such as when copying between textures.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2414
---
clutter/cogl/cogl/cogl-framebuffer-private.h | 24 ++++++
clutter/cogl/cogl/cogl-framebuffer.c | 100 +++++++++++++++++++------
2 files changed, 100 insertions(+), 24 deletions(-)
diff --git a/clutter/cogl/cogl/cogl-framebuffer-private.h b/clutter/cogl/cogl/cogl-framebuffer-private.h
index 1ae102e..803befd 100644
--- a/clutter/cogl/cogl/cogl-framebuffer-private.h
+++ b/clutter/cogl/cogl/cogl-framebuffer-private.h
@@ -66,6 +66,12 @@ typedef struct _CoglOffscreen
CoglHandle texture;
} CoglOffscreen;
+/* Flags to pass to _cogl_offscreen_new_to_texture_full */
+typedef enum
+{
+ COGL_OFFSCREEN_DISABLE_DEPTH_STENCIL = 1
+} CoglOffscreenFlags;
+
#define COGL_OFFSCREEN(X) ((CoglOffscreen *)(X))
typedef struct _CoglOnscreen
@@ -143,5 +149,23 @@ _cogl_create_framebuffer_stack (void);
void
_cogl_free_framebuffer_stack (GSList *stack);
+/*
+ * _cogl_offscreen_new_to_texture_full:
+ * @texhandle: A handle to the texture to target
+ * @create_flags: Flags specifying how to create the FBO
+ * @level: The mipmap level within the texture to target
+ *
+ * Creates a new offscreen buffer which will target the given
+ * texture. By default the buffer will have a depth and stencil
+ * buffer. This can be disabled by passing
+ * %COGL_OFFSCREEN_DISABLE_DEPTH_STENCIL in @create_flags.
+ *
+ * Return value: the new CoglOffscreen object.
+ */
+CoglHandle
+_cogl_offscreen_new_to_texture_full (CoglHandle texhandle,
+ CoglOffscreenFlags create_flags,
+ unsigned int level);
+
#endif /* __COGL_FRAMEBUFFER_PRIVATE_H */
diff --git a/clutter/cogl/cogl/cogl-framebuffer.c b/clutter/cogl/cogl/cogl-framebuffer.c
index 2042c0a..5e832b1 100644
--- a/clutter/cogl/cogl/cogl-framebuffer.c
+++ b/clutter/cogl/cogl/cogl-framebuffer.c
@@ -324,10 +324,18 @@ _cogl_framebuffer_init_bits (CoglFramebuffer *framebuffer)
framebuffer->dirty_bitmasks = FALSE;
}
+typedef struct
+{
+ CoglHandle texture;
+ unsigned int level;
+ unsigned int level_width;
+ unsigned int level_height;
+} CoglFramebufferTryFBOData;
+
static gboolean
try_creating_fbo (CoglOffscreen *offscreen,
TryFBOFlags flags,
- CoglHandle texture)
+ CoglFramebufferTryFBOData *data)
{
GLuint gl_depth_stencil_handle;
GLuint gl_depth_handle;
@@ -339,7 +347,8 @@ try_creating_fbo (CoglOffscreen *offscreen,
_COGL_GET_CONTEXT (ctx, FALSE);
- if (!cogl_texture_get_gl_texture (texture, &tex_gl_handle, &tex_gl_target))
+ if (!cogl_texture_get_gl_texture (data->texture,
+ &tex_gl_handle, &tex_gl_target))
return FALSE;
if (tex_gl_target != GL_TEXTURE_2D
@@ -362,7 +371,7 @@ try_creating_fbo (CoglOffscreen *offscreen,
offscreen->fbo_handle = fbo_gl_handle;
GE (glFramebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
- tex_gl_target, tex_gl_handle, 0));
+ tex_gl_target, tex_gl_handle, data->level));
if (flags & _TRY_DEPTH_STENCIL)
{
@@ -370,8 +379,8 @@ try_creating_fbo (CoglOffscreen *offscreen,
GE (glGenRenderbuffers (1, &gl_depth_stencil_handle));
GE (glBindRenderbuffer (GL_RENDERBUFFER, gl_depth_stencil_handle));
GE (glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_STENCIL,
- cogl_texture_get_width (texture),
- cogl_texture_get_height (texture)));
+ data->level_width,
+ data->level_height));
GE (glBindRenderbuffer (GL_RENDERBUFFER, 0));
GE (glFramebufferRenderbuffer (GL_FRAMEBUFFER,
GL_STENCIL_ATTACHMENT,
@@ -391,8 +400,8 @@ try_creating_fbo (CoglOffscreen *offscreen,
/* For now we just ask for GL_DEPTH_COMPONENT16 since this is all that's
* available under GLES */
GE (glRenderbufferStorage (GL_RENDERBUFFER, GL_DEPTH_COMPONENT16,
- cogl_texture_get_width (texture),
- cogl_texture_get_height (texture)));
+ data->level_width,
+ data->level_height));
GE (glBindRenderbuffer (GL_RENDERBUFFER, 0));
GE (glFramebufferRenderbuffer (GL_FRAMEBUFFER,
GL_DEPTH_ATTACHMENT,
@@ -407,8 +416,8 @@ try_creating_fbo (CoglOffscreen *offscreen,
GE (glGenRenderbuffers (1, &gl_stencil_handle));
GE (glBindRenderbuffer (GL_RENDERBUFFER, gl_stencil_handle));
GE (glRenderbufferStorage (GL_RENDERBUFFER, GL_STENCIL_INDEX8,
- cogl_texture_get_width (texture),
- cogl_texture_get_height (texture)));
+ data->level_width,
+ data->level_height));
GE (glBindRenderbuffer (GL_RENDERBUFFER, 0));
GE (glFramebufferRenderbuffer (GL_FRAMEBUFFER,
GL_STENCIL_ATTACHMENT,
@@ -443,11 +452,16 @@ try_creating_fbo (CoglOffscreen *offscreen,
}
CoglHandle
-cogl_offscreen_new_to_texture (CoglHandle texhandle)
+_cogl_offscreen_new_to_texture_full (CoglHandle texhandle,
+ CoglOffscreenFlags create_flags,
+ unsigned int level)
{
CoglOffscreen *offscreen;
static TryFBOFlags flags;
static gboolean have_working_flags = FALSE;
+ unsigned int i;
+ CoglFramebufferTryFBOData data;
+ gboolean fbo_created;
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
@@ -462,6 +476,27 @@ cogl_offscreen_new_to_texture (CoglHandle texhandle)
if (cogl_texture_is_sliced (texhandle))
return COGL_INVALID_HANDLE;
+ data.texture = texhandle;
+ data.level = level;
+
+ /* Calculate the size of the texture at this mipmap level to ensure
+ that it's a valid level */
+ data.level_width = cogl_texture_get_width (texhandle);
+ data.level_height = cogl_texture_get_height (texhandle);
+
+ for (i = 0; i < level; i++)
+ {
+ /* If neither dimension can be further divided then the level is
+ invalid */
+ if (data.level_width == 1 && data.level_height == 1)
+ return COGL_INVALID_HANDLE;
+
+ if (data.level_width > 1)
+ data.level_width >>= 1;
+ if (data.level_height > 1)
+ data.level_height >>= 1;
+ }
+
/* XXX: The framebuffer_object spec isn't clear in defining whether attaching
* a texture as a renderbuffer with mipmap filtering enabled while the
* mipmaps have not been uploaded should result in an incomplete framebuffer
@@ -477,25 +512,36 @@ cogl_offscreen_new_to_texture (CoglHandle texhandle)
offscreen = g_new0 (CoglOffscreen, 1);
offscreen->texture = cogl_handle_ref (texhandle);
- if ((have_working_flags &&
- try_creating_fbo (offscreen, flags, texhandle)) ||
+ if ((create_flags & COGL_OFFSCREEN_DISABLE_DEPTH_STENCIL))
+ fbo_created = try_creating_fbo (offscreen, flags = 0, &data);
+ else
+ {
+ if ((have_working_flags &&
+ try_creating_fbo (offscreen, flags, &data)) ||
#ifdef HAVE_COGL_GL
- try_creating_fbo (offscreen, flags = _TRY_DEPTH_STENCIL, texhandle) ||
+ try_creating_fbo (offscreen, flags = _TRY_DEPTH_STENCIL, &data) ||
#endif
- try_creating_fbo (offscreen, flags = _TRY_DEPTH | _TRY_STENCIL,
- texhandle) ||
- try_creating_fbo (offscreen, flags = _TRY_STENCIL, texhandle) ||
- try_creating_fbo (offscreen, flags = _TRY_DEPTH, texhandle) ||
- try_creating_fbo (offscreen, flags = 0, texhandle))
- {
- /* Record that the last set of flags succeeded so that we can
- try that set first next time */
- have_working_flags = TRUE;
+ try_creating_fbo (offscreen, flags = _TRY_DEPTH | _TRY_STENCIL,
+ &data) ||
+ try_creating_fbo (offscreen, flags = _TRY_STENCIL, &data) ||
+ try_creating_fbo (offscreen, flags = _TRY_DEPTH, &data) ||
+ try_creating_fbo (offscreen, flags = 0, &data))
+ {
+ /* Record that the last set of flags succeeded so that we can
+ try that set first next time */
+ have_working_flags = TRUE;
+ fbo_created = TRUE;
+ }
+ else
+ fbo_created = FALSE;
+ }
+ if (fbo_created)
+ {
_cogl_framebuffer_init (COGL_FRAMEBUFFER (offscreen),
COGL_FRAMEBUFFER_TYPE_OFFSCREEN,
- cogl_texture_get_width (texhandle),
- cogl_texture_get_height (texhandle));
+ data.level_width,
+ data.level_height);
return _cogl_offscreen_object_new (offscreen);
}
@@ -508,6 +554,12 @@ cogl_offscreen_new_to_texture (CoglHandle texhandle)
}
}
+CoglHandle
+cogl_offscreen_new_to_texture (CoglHandle texhandle)
+{
+ return _cogl_offscreen_new_to_texture_full (texhandle, 0, 0);
+}
+
static void
_cogl_offscreen_free (CoglOffscreen *offscreen)
{
--
1.7.3.16.g9464b
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