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author | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 13:49:04 -0700 |
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committer | Robin H. Johnson <robbat2@gentoo.org> | 2015-08-08 17:38:18 -0700 |
commit | 56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch) | |
tree | 3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-fps/quake3-cpma | |
download | gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.gz gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.tar.bz2 gentoo-56bd759df1d0c750a065b8c845e93d5dfa6b549d.zip |
proj/gentoo: Initial commit
This commit represents a new era for Gentoo:
Storing the gentoo-x86 tree in Git, as converted from CVS.
This commit is the start of the NEW history.
Any historical data is intended to be grafted onto this point.
Creation process:
1. Take final CVS checkout snapshot
2. Remove ALL ChangeLog* files
3. Transform all Manifests to thin
4. Remove empty Manifests
5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$
5.1. Do not touch files with -kb/-ko keyword flags.
Signed-off-by: Robin H. Johnson <robbat2@gentoo.org>
X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests
X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project
X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration
X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn
X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts
X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration
X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging
X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-fps/quake3-cpma')
-rw-r--r-- | games-fps/quake3-cpma/Manifest | 2 | ||||
-rw-r--r-- | games-fps/quake3-cpma/files/server.cfg | 146 | ||||
-rw-r--r-- | games-fps/quake3-cpma/metadata.xml | 34 | ||||
-rw-r--r-- | games-fps/quake3-cpma/quake3-cpma-1.48.ebuild | 28 |
4 files changed, 210 insertions, 0 deletions
diff --git a/games-fps/quake3-cpma/Manifest b/games-fps/quake3-cpma/Manifest new file mode 100644 index 000000000000..165f265fa7cb --- /dev/null +++ b/games-fps/quake3-cpma/Manifest @@ -0,0 +1,2 @@ +DIST cpma-mappack-full.zip 122543145 SHA256 5db933fc92c41f2e0941ab65725586d4d0c30fe84727427bb6b265e4d941a226 SHA512 bbc1ddd378f76ece224403ac7e1aeb1de2fec2756f438be07fb8f018e5e8cc6679cbf574eac51ce75daa0ee53b8b095ce5b46dffbd120df5450039ce754b9b37 WHIRLPOOL 332dba5fa7f26346e1fc5475b124022b9c3753dcf1ab7414ef9797871538877603267238aa3d0ad48715adb8631c036a5c35f2c5a76d1faea67cf21fe027d476 +DIST cpma148-nomaps.zip 8045352 SHA256 1f0aafcaa48a16880ab4541aaa8b9d017c6c0b90c8fc0b4de871f976c05598d5 SHA512 6908065a98922774f3b80924a7286fe9008dea0e6e5e7d808e07d9d474bebf30c3e4ca2cd2587c93903095213fbaaff4154d309fd0ca002e80e871c99631c120 WHIRLPOOL de057e185d06778c5795070ea6f3139703df5c9550c7f3db7900d2bebe6b558a6e13982f8e0802d26e5ef2d27bf29654566f9f13af9cddd5d30642ff3b64433b diff --git a/games-fps/quake3-cpma/files/server.cfg b/games-fps/quake3-cpma/files/server.cfg new file mode 100644 index 000000000000..352d1e8e69fd --- /dev/null +++ b/games-fps/quake3-cpma/files/server.cfg @@ -0,0 +1,146 @@ +// Server Information +//========================= +sets ".admin" "" +sets ".email" "" +sets ".www" "" +sets ".location" "" +sets ".irc" "" + + +seta sv_pure 1 +seta server_ospauth 1 +seta sv_hostname "CPMA" +seta sv_maxclients 13 +seta sv_privateclients 1 +seta admin_log "adm.log" +seta logfile 3 +seta g_log "games.log" +seta filter_file "" +seta log_default 0 +seta log_stat 0 +seta viewcam_directory "" + + +seta sv_maxping 0 +seta sv_minping 0 +seta server_maxrate 25000 +seta sv_minrate 0 +seta server_maxpacketsmax 100 +seta server_minpacketsmax 30 +seta server_timenudgemax 100 +seta server_timenudgemin -25 +seta sv_allowdownload 1 +seta sv_floodprotect 0 +seta server_customclient 15 +seta server_pure 1 +seta server_promode 0 +seta server_realping 1 +seta server_thrufloors 1 +seta pmove_fixed 1 +seta pmove_msec 8 +seta g_inactivity 600 +seta bot_enable 0 + + +// MOTD Text +//========================= +seta server_motd1 "This server is powered by Gentoo Linux" +seta server_motd2 "" +seta server_motd3 "" +seta server_motd4 "" + + +// Password Settings +//========================= +set g_password "" +seta ref_password "none" +seta rconpassword "" +seta sv_privatePassword "" + + +// Set GameType Clan Arena +//========================= +seta g_gametype 5 +seta scorelimit 5 + + +// Match Settings +//========================= +seta g_doWarmup 0 +seta g_warmup 5 +seta match_mutespecs 0 +seta match_roundtimer 5 +seta match_timeoutcount 0 +seta match_timeoutlength 60 +seta match_hurtself 0 +seta match_startrespawn 0 +seta server_fallingdamage 0 +seta server_healthdamageself 0 +seta server_healthdamageteam 0 +seta server_armordamageself 0 +seta server_armordamageteam 0 +seta server_startrespawn 0 + + +// Vote/Callvote Settings +//========================= +seta g_allowVote 1 +seta vote_limit 10 +seta vote_percent 80 + + +seta vote_allow_armordamage 0 +seta vote_allow_fallingdamage 0 +seta vote_allow_flood 0 +seta vote_allow_map 1 +seta vote_allow_kick 1 +seta vote_allow_mutespecs 1 +seta vote_allow_referee 1 +seta vote_allow_limit 1 +seta vote_allow_bfg 0 +seta vote_allow_pure 0 +seta vote_allow_promode 0 +seta vote_allow_maxpackets 0 +seta vote_allow_timenudge 0 +seta vote_allow_startrespawn 0 +seta vote_allow_arenatype 0 +seta vote_allow_items 0 +seta vote_allow_altgraphics 0 +seta vote_allow_exec 0 +seta vote_allow_fastrail 0 +seta vote_allow_hook 0 +seta vote_allow_instagib 1 +seta vote_allow_lgcooldown 0 +seta vote_allow_allcaptain 0 +seta vote_allow_armor 1 +seta vote_allow_armorsystem 0 +seta vote_allow_overtime 0 +seta vote_allow_pmove 0 +seta vote_allow_poweruprespawn 0 +seta vote_allow_scorelimit 1 +seta vote_allow_teamdamage 0 +seta vote_allow_timelimit 0 +seta vote_allow_vstr 1 +seta vote_allow_weaponrespawn 0 + + +// Map Settings +//========================= +seta map_queue 1 +seta map_rotate 0 +seta map_once 1 +seta map_random 1 +seta map_nocount 0 +seta map_halt 0 + + +seta item_disable 1023 +seta powerup_disable 255 +seta weapon_deaddrop 0 +seta weapon_have 127 +seta weapon_start 8 + + +// Load This Map by Default +//========================= +map q3tourney5 diff --git a/games-fps/quake3-cpma/metadata.xml b/games-fps/quake3-cpma/metadata.xml new file mode 100644 index 000000000000..483f24c94145 --- /dev/null +++ b/games-fps/quake3-cpma/metadata.xml @@ -0,0 +1,34 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd"> +<pkgmetadata> +<herd>games</herd> +<longdescription> +The Challenge Pro Mode (CPM) project was created by Richard 'Hoony' Sandlant in May 1999 +(when the 'Q3test' was released) after he realised that Quake 3 Arena was going to have a +lot of "newbie-friendly" features and after John Carmack admitted a more challenging +version might be better for professional gamers (which is where the name "pro mode" came +from). + +The Challenge Pro Mode's goals were, first and foremost, to make a more exciting and +challenging game to play and we hoped that this would help advance Q3 into a professional +sport. Along the way we made a choice between making only small conservative changes to +Q3A, and making the changes that our design team recommended. We took the path of making +the changes that our design team felt were necessary. + +Our approach was to form an international project team and to separate "Design" from +"Programming". While the programming team might have input into the design process they +didn't make final design decisions - that was left to a team of experienced Quake players +who tested changes using a "tweaks" mod. The design team consisted of players with a mix +of competitive experience across Q1, Q2, Q3 and even UT. + +Before the design team began their work we asked the community to 'brainstorm' a list +(called the "candidates list") of all the possible changes they would like to see (some +were contradictory). We also asked noted commentators (pundits) in the community what they +thought might be best. The designers took note of all of these suggestions, and used a +long process of tweaking and testing to develop the Challenge Pro Mode design. The team +released two public betas of their work for feedback and input from the community. + +And that is pretty much how the project team has worked ever since. The result is a +gameplay design which we think is "finely tuned". +</longdescription> +</pkgmetadata> diff --git a/games-fps/quake3-cpma/quake3-cpma-1.48.ebuild b/games-fps/quake3-cpma/quake3-cpma-1.48.ebuild new file mode 100644 index 000000000000..350b88477d7c --- /dev/null +++ b/games-fps/quake3-cpma/quake3-cpma-1.48.ebuild @@ -0,0 +1,28 @@ +# Copyright 1999-2014 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 +# $Id$ + +EAPI=2 + +MOD_DESC="advanced FPS competition mod" +MOD_NAME="Challenge Pro Mode Arena" +MOD_DIR="cpma" + +inherit games games-mods + +HOMEPAGE="http://www.promode.org/" +SRC_URI="http://www.slashquit.net/files/x/q3/cpma${PV//.}-nomaps.zip + http://www.slashquit.net/files/x/q3/cpma-mappack-full.zip" + +LICENSE="all-rights-reserved" +KEYWORDS="~ppc x86" +IUSE="dedicated opengl" + +src_prepare() { + mv -f *.pk3 ${MOD_DIR} || die +} + +pkg_postinst() { + games-mods_pkg_postinst + elog "To enable bots: +bot_enable 1" +} |