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authorRobin H. Johnson <robbat2@gentoo.org>2015-08-08 13:49:04 -0700
committerRobin H. Johnson <robbat2@gentoo.org>2015-08-08 17:38:18 -0700
commit56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch)
tree3f91093cdb475e565ae857f1c5a7fd339e2d781e /games-fps/quake3-cpma
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proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
Diffstat (limited to 'games-fps/quake3-cpma')
-rw-r--r--games-fps/quake3-cpma/Manifest2
-rw-r--r--games-fps/quake3-cpma/files/server.cfg146
-rw-r--r--games-fps/quake3-cpma/metadata.xml34
-rw-r--r--games-fps/quake3-cpma/quake3-cpma-1.48.ebuild28
4 files changed, 210 insertions, 0 deletions
diff --git a/games-fps/quake3-cpma/Manifest b/games-fps/quake3-cpma/Manifest
new file mode 100644
index 000000000000..165f265fa7cb
--- /dev/null
+++ b/games-fps/quake3-cpma/Manifest
@@ -0,0 +1,2 @@
+DIST cpma-mappack-full.zip 122543145 SHA256 5db933fc92c41f2e0941ab65725586d4d0c30fe84727427bb6b265e4d941a226 SHA512 bbc1ddd378f76ece224403ac7e1aeb1de2fec2756f438be07fb8f018e5e8cc6679cbf574eac51ce75daa0ee53b8b095ce5b46dffbd120df5450039ce754b9b37 WHIRLPOOL 332dba5fa7f26346e1fc5475b124022b9c3753dcf1ab7414ef9797871538877603267238aa3d0ad48715adb8631c036a5c35f2c5a76d1faea67cf21fe027d476
+DIST cpma148-nomaps.zip 8045352 SHA256 1f0aafcaa48a16880ab4541aaa8b9d017c6c0b90c8fc0b4de871f976c05598d5 SHA512 6908065a98922774f3b80924a7286fe9008dea0e6e5e7d808e07d9d474bebf30c3e4ca2cd2587c93903095213fbaaff4154d309fd0ca002e80e871c99631c120 WHIRLPOOL de057e185d06778c5795070ea6f3139703df5c9550c7f3db7900d2bebe6b558a6e13982f8e0802d26e5ef2d27bf29654566f9f13af9cddd5d30642ff3b64433b
diff --git a/games-fps/quake3-cpma/files/server.cfg b/games-fps/quake3-cpma/files/server.cfg
new file mode 100644
index 000000000000..352d1e8e69fd
--- /dev/null
+++ b/games-fps/quake3-cpma/files/server.cfg
@@ -0,0 +1,146 @@
+// Server Information
+//=========================
+sets ".admin" ""
+sets ".email" ""
+sets ".www" ""
+sets ".location" ""
+sets ".irc" ""
+
+
+seta sv_pure 1
+seta server_ospauth 1
+seta sv_hostname "CPMA"
+seta sv_maxclients 13
+seta sv_privateclients 1
+seta admin_log "adm.log"
+seta logfile 3
+seta g_log "games.log"
+seta filter_file ""
+seta log_default 0
+seta log_stat 0
+seta viewcam_directory ""
+
+
+seta sv_maxping 0
+seta sv_minping 0
+seta server_maxrate 25000
+seta sv_minrate 0
+seta server_maxpacketsmax 100
+seta server_minpacketsmax 30
+seta server_timenudgemax 100
+seta server_timenudgemin -25
+seta sv_allowdownload 1
+seta sv_floodprotect 0
+seta server_customclient 15
+seta server_pure 1
+seta server_promode 0
+seta server_realping 1
+seta server_thrufloors 1
+seta pmove_fixed 1
+seta pmove_msec 8
+seta g_inactivity 600
+seta bot_enable 0
+
+
+// MOTD Text
+//=========================
+seta server_motd1 "This server is powered by Gentoo Linux"
+seta server_motd2 ""
+seta server_motd3 ""
+seta server_motd4 ""
+
+
+// Password Settings
+//=========================
+set g_password ""
+seta ref_password "none"
+seta rconpassword ""
+seta sv_privatePassword ""
+
+
+// Set GameType Clan Arena
+//=========================
+seta g_gametype 5
+seta scorelimit 5
+
+
+// Match Settings
+//=========================
+seta g_doWarmup 0
+seta g_warmup 5
+seta match_mutespecs 0
+seta match_roundtimer 5
+seta match_timeoutcount 0
+seta match_timeoutlength 60
+seta match_hurtself 0
+seta match_startrespawn 0
+seta server_fallingdamage 0
+seta server_healthdamageself 0
+seta server_healthdamageteam 0
+seta server_armordamageself 0
+seta server_armordamageteam 0
+seta server_startrespawn 0
+
+
+// Vote/Callvote Settings
+//=========================
+seta g_allowVote 1
+seta vote_limit 10
+seta vote_percent 80
+
+
+seta vote_allow_armordamage 0
+seta vote_allow_fallingdamage 0
+seta vote_allow_flood 0
+seta vote_allow_map 1
+seta vote_allow_kick 1
+seta vote_allow_mutespecs 1
+seta vote_allow_referee 1
+seta vote_allow_limit 1
+seta vote_allow_bfg 0
+seta vote_allow_pure 0
+seta vote_allow_promode 0
+seta vote_allow_maxpackets 0
+seta vote_allow_timenudge 0
+seta vote_allow_startrespawn 0
+seta vote_allow_arenatype 0
+seta vote_allow_items 0
+seta vote_allow_altgraphics 0
+seta vote_allow_exec 0
+seta vote_allow_fastrail 0
+seta vote_allow_hook 0
+seta vote_allow_instagib 1
+seta vote_allow_lgcooldown 0
+seta vote_allow_allcaptain 0
+seta vote_allow_armor 1
+seta vote_allow_armorsystem 0
+seta vote_allow_overtime 0
+seta vote_allow_pmove 0
+seta vote_allow_poweruprespawn 0
+seta vote_allow_scorelimit 1
+seta vote_allow_teamdamage 0
+seta vote_allow_timelimit 0
+seta vote_allow_vstr 1
+seta vote_allow_weaponrespawn 0
+
+
+// Map Settings
+//=========================
+seta map_queue 1
+seta map_rotate 0
+seta map_once 1
+seta map_random 1
+seta map_nocount 0
+seta map_halt 0
+
+
+seta item_disable 1023
+seta powerup_disable 255
+seta weapon_deaddrop 0
+seta weapon_have 127
+seta weapon_start 8
+
+
+// Load This Map by Default
+//=========================
+map q3tourney5
diff --git a/games-fps/quake3-cpma/metadata.xml b/games-fps/quake3-cpma/metadata.xml
new file mode 100644
index 000000000000..483f24c94145
--- /dev/null
+++ b/games-fps/quake3-cpma/metadata.xml
@@ -0,0 +1,34 @@
+<?xml version="1.0" encoding="UTF-8"?>
+<!DOCTYPE pkgmetadata SYSTEM "http://www.gentoo.org/dtd/metadata.dtd">
+<pkgmetadata>
+<herd>games</herd>
+<longdescription>
+The Challenge Pro Mode (CPM) project was created by Richard 'Hoony' Sandlant in May 1999
+(when the 'Q3test' was released) after he realised that Quake 3 Arena was going to have a
+lot of "newbie-friendly" features and after John Carmack admitted a more challenging
+version might be better for professional gamers (which is where the name "pro mode" came
+from).
+
+The Challenge Pro Mode's goals were, first and foremost, to make a more exciting and
+challenging game to play and we hoped that this would help advance Q3 into a professional
+sport. Along the way we made a choice between making only small conservative changes to
+Q3A, and making the changes that our design team recommended. We took the path of making
+the changes that our design team felt were necessary.
+
+Our approach was to form an international project team and to separate "Design" from
+"Programming". While the programming team might have input into the design process they
+didn't make final design decisions - that was left to a team of experienced Quake players
+who tested changes using a "tweaks" mod. The design team consisted of players with a mix
+of competitive experience across Q1, Q2, Q3 and even UT.
+
+Before the design team began their work we asked the community to 'brainstorm' a list
+(called the "candidates list") of all the possible changes they would like to see (some
+were contradictory). We also asked noted commentators (pundits) in the community what they
+thought might be best. The designers took note of all of these suggestions, and used a
+long process of tweaking and testing to develop the Challenge Pro Mode design. The team
+released two public betas of their work for feedback and input from the community.
+
+And that is pretty much how the project team has worked ever since. The result is a
+gameplay design which we think is "finely tuned".
+</longdescription>
+</pkgmetadata>
diff --git a/games-fps/quake3-cpma/quake3-cpma-1.48.ebuild b/games-fps/quake3-cpma/quake3-cpma-1.48.ebuild
new file mode 100644
index 000000000000..350b88477d7c
--- /dev/null
+++ b/games-fps/quake3-cpma/quake3-cpma-1.48.ebuild
@@ -0,0 +1,28 @@
+# Copyright 1999-2014 Gentoo Foundation
+# Distributed under the terms of the GNU General Public License v2
+# $Id$
+
+EAPI=2
+
+MOD_DESC="advanced FPS competition mod"
+MOD_NAME="Challenge Pro Mode Arena"
+MOD_DIR="cpma"
+
+inherit games games-mods
+
+HOMEPAGE="http://www.promode.org/"
+SRC_URI="http://www.slashquit.net/files/x/q3/cpma${PV//.}-nomaps.zip
+ http://www.slashquit.net/files/x/q3/cpma-mappack-full.zip"
+
+LICENSE="all-rights-reserved"
+KEYWORDS="~ppc x86"
+IUSE="dedicated opengl"
+
+src_prepare() {
+ mv -f *.pk3 ${MOD_DIR} || die
+}
+
+pkg_postinst() {
+ games-mods_pkg_postinst
+ elog "To enable bots: +bot_enable 1"
+}