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authorRobin H. Johnson <robbat2@gentoo.org>2015-08-08 13:49:04 -0700
committerRobin H. Johnson <robbat2@gentoo.org>2015-08-08 17:38:18 -0700
commit56bd759df1d0c750a065b8c845e93d5dfa6b549d (patch)
tree3f91093cdb475e565ae857f1c5a7fd339e2d781e /licenses/OGL-1.0a
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proj/gentoo: Initial commit
This commit represents a new era for Gentoo: Storing the gentoo-x86 tree in Git, as converted from CVS. This commit is the start of the NEW history. Any historical data is intended to be grafted onto this point. Creation process: 1. Take final CVS checkout snapshot 2. Remove ALL ChangeLog* files 3. Transform all Manifests to thin 4. Remove empty Manifests 5. Convert all stale $Header$/$Id$ CVS keywords to non-expanded Git $Id$ 5.1. Do not touch files with -kb/-ko keyword flags. Signed-off-by: Robin H. Johnson <robbat2@gentoo.org> X-Thanks: Alec Warner <antarus@gentoo.org> - did the GSoC 2006 migration tests X-Thanks: Robin H. Johnson <robbat2@gentoo.org> - infra guy, herding this project X-Thanks: Nguyen Thai Ngoc Duy <pclouds@gentoo.org> - Former Gentoo developer, wrote Git features for the migration X-Thanks: Brian Harring <ferringb@gentoo.org> - wrote much python to improve cvs2svn X-Thanks: Rich Freeman <rich0@gentoo.org> - validation scripts X-Thanks: Patrick Lauer <patrick@gentoo.org> - Gentoo dev, running new 2014 work in migration X-Thanks: Michał Górny <mgorny@gentoo.org> - scripts, QA, nagging X-Thanks: All of other Gentoo developers - many ideas and lots of paint on the bikeshed
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+OPEN GAME LICENSE
+
+*Version 1.0a*
+
+The following text is the property of Wizards of the Coast, Inc. and is
+Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
+
+1. Definitions: (a)"Contributors" means the copyright and/or trademark
+owners who have contributed Open Game Content; (b)"Derivative Material"
+means copyrighted material including derivative works and translations
+(including into other computer languages), potation, modification,
+correction, addition, extension, upgrade, improvement, compilation,
+abridgment or other form in which an existing work may be recast,
+transformed or adapted; (c) "Distribute" means to reproduce, license,
+rent, lease, sell, broadcast, publicly display, transmit or otherwise
+distribute; (d)"Open Game Content" means the game mechanic and includes
+the methods, procedures, processes and routines to the extent such
+content does not embody the Product Identity and is an enhancement over
+the prior art and any additional content clearly identified as Open Game
+Content by the Contributor, and means any work covered by this License,
+including translations and derivative works under copyright law, but
+specifically excludes Product Identity. (e) "Product Identity" means
+product and product line names, logos and identifying marks including
+trade dress; artifacts; creatures characters; stories, storylines,
+plots, thematic elements, dialogue, incidents, language, artwork,
+symbols, designs, depictions, likenesses, formats, poses, concepts,
+themes and graphic, photographic and other visual or audio
+representations; names and descriptions of characters, spells,
+enchantments, personalities, teams, personas, likenesses and special
+abilities; places, locations, environments, creatures, equipment,
+magical or supernatural abilities or effects, logos, symbols, or graphic
+designs; and any other trademark or registered trademark clearly
+identified as Product identity by the owner of the Product Identity, and
+which specifically excludes the Open Game Content; (f) "Trademark" means
+the logos, names, mark, sign, motto, designs that are used by a
+Contributor to identify itself or its products or the associated
+products contributed to the Open Game License by the Contributor (g)
+"Use", "Used" or "Using" means to use, Distribute, copy, edit, format,
+modify, translate and otherwise create Derivative Material of Open Game
+Content. (h) "You" or "Your" means the licensee in terms of this agreement.
+
+2. The License: This License applies to any Open Game Content that
+contains a notice indicating that the Open Game Content may only be Used
+under and in terms of this License. You must affix such a notice to any
+Open Game Content that you Use. No terms may be added to or subtracted
+from this License except as described by the License itself. No other
+terms or conditions may be applied to any Open Game Content distributed
+using this License.
+
+3.Offer and Acceptance: By Using the Open Game Content You indicate Your
+acceptance of the terms of this License.
+
+4. Grant and Consideration: In consideration for agreeing to use this
+License, the Contributors grant You a perpetual, worldwide,
+royalty-free, non-exclusive license with the exact terms of this License
+to Use, the Open Game Content.
+
+5.Representation of Authority to Contribute: If You are contributing
+original material as Open Game Content, You represent that Your
+Contributions are Your original creation and/or You have sufficient
+rights to grant the rights conveyed by this License.
+
+6.Notice of License Copyright: You must update the COPYRIGHT NOTICE
+portion of this License to include the exact text of the COPYRIGHT
+NOTICE of any Open Game Content You are copying, modifying or
+distributing, and You must add the title, the copyright date, and the
+copyright holder's name to the COPYRIGHT NOTICE of any original Open
+Game Content you Distribute.
+
+7. Use of Product Identity: You agree not to Use any Product Identity,
+including as an indication as to compatibility, except as expressly
+licensed in another, independent Agreement with the owner of each
+element of that Product Identity. You agree not to indicate
+compatibility or co-adaptability with any Trademark or Registered
+Trademark in conjunction with a work containing Open Game Content except
+as expressly licensed in another, independent Agreement with the owner
+of such Trademark or Registered Trademark. The use of any Product
+Identity in Open Game Content does not constitute a challenge to the
+ownership of that Product Identity. The owner of any Product Identity
+used in Open Game Content shall retain all rights, title and interest in
+and to that Product Identity.
+
+8. Identification: If you distribute Open Game Content You must clearly
+indicate which portions of the work that you are distributing are Open
+Game Content.
+
+9. Updating the License: Wizards or its designated Agents may publish
+updated versions of this License. You may use any authorized version of
+this License to copy, modify and distribute any Open Game Content
+originally distributed under any version of this License.
+
+10 Copy of this License: You MUST include a copy of this License with
+every copy of the Open Game Content You Distribute.
+
+11. Use of Contributor Credits: You may not market or advertise the Open
+Game Content using the name of any Contributor unless You have written
+permission from the Contributor to do so.
+
+12 Inability to Comply: If it is impossible for You to comply with any
+of the terms of this License with respect to some or all of the Open
+Game Content due to statute, judicial order, or governmental regulation
+then You may not Use any Open Game Material so affected.
+
+13 Termination: This License will terminate automatically if You fail to
+comply with all terms herein and fail to cure such breach within 30 days
+of becoming aware of the breach. All sublicenses shall survive the
+termination of this License.
+
+14 Reformation: If any provision of this License is held to be
+unenforceable, such provision shall be reformed only to the extent
+necessary to make it enforceable.
+
+15 COPYRIGHT NOTICE
+Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.