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author | Mark Guertin <gerk@gentoo.org> | 2002-06-13 00:13:27 +0000 |
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committer | Mark Guertin <gerk@gentoo.org> | 2002-06-13 00:13:27 +0000 |
commit | df59b1f2087c526b5e8493243c9b1ad085ffdc12 (patch) | |
tree | 600a321e84b1dc1e9b0a48fe6654d89170e615f6 /licenses/xmame | |
parent | Updated digest to include ppc tarball md5sum (diff) | |
download | historical-df59b1f2087c526b5e8493243c9b1ad085ffdc12.tar.gz historical-df59b1f2087c526b5e8493243c9b1ad085ffdc12.tar.bz2 historical-df59b1f2087c526b5e8493243c9b1ad085ffdc12.zip |
Added xmame license
Diffstat (limited to 'licenses/xmame')
-rw-r--r-- | licenses/xmame | 216 |
1 files changed, 216 insertions, 0 deletions
diff --git a/licenses/xmame b/licenses/xmame new file mode 100644 index 000000000000..a29f5e083907 --- /dev/null +++ b/licenses/xmame @@ -0,0 +1,216 @@ + M.A.M.E. - Multiple Arcade Machine Emulator + Copyright (C) 1997-2001 by Nicola Salmoria and The MAME Team + +Many people have helped with this project--directly, or by releasing the source +code for the drivers they have written. We are not trying to take credit that +isn't ours. See the Acknowledgments section for a list of contributors. Please +note, however, that the list is largely incomplete. Also see the comments in +the source code to see the people who contributed to specific drivers. That +list, too, may be incomplete. We apologize for any omission. + +All trademarks cited in this document are property of their respective owners. + + +For usage instructions, please consult the corresponding readme. + +MS-DOS: msdos.txt +Windows: windows.txt + + +Usage and Distribution License +------------------------------ + +I. Purpose +---------- + MAME is strictly a non-profit project. Its main purpose is to be a reference + to the inner workings of the emulated arcade machines. This is done for + educational purposes and to prevent many historical games from sinking into + oblivion once the hardware they run on stops working. Of course to preserve + the games, you must also be able to actually play them; you can consider + that a nice side effect. + It is not our intention to infringe on any copyrights or patents on the + original games. All of MAME's source code is either our own or freely + available. To operate, the emulator requires images of the original ROMs + from the arcade machines, which must be provided by the user. No portion of + the original ROM codes are included in the executable. + +II. Cost +-------- + MAME is free. Its source code is free. Selling either is not allowed. + +III. ROM Images +--------------- + ROM images are copyrighted material. Most of them cannot be distributed + freely. Distribution of MAME on the same physical medium as illegal copies + of ROM images is strictly forbidden. + You are not allowed to distribute MAME in any form if you sell, advertise, + or publicize illegal CD-ROMs or other media containing ROM images. This + restriction applies even if you don't make money, directly or indirectly, + from those activities. You are allowed to make ROMs and MAME available for + download on the same website, but only if you warn users about the ROMs's + copyright status, and make it clear that users must not download ROMs unless + they are legally entitled to do so. + +IV. Source Code Distribution +---------------------------- + If you distribute the binary (compiled) version of MAME, you should also + distribute the source code. If you can't do that, you must provide a link + to a site where the source can be obtained. + +V. Distribution Integrity +------------------------- + This chapter applies to the official MAME distribution. See below for + limitations on the distribution of derivative works. + MAME must be distributed only in the original archives. You are not allowed + to distribute a modified version, nor to remove and/or add files to the + archive. + +VI. Reuse of Source Code +-------------------------- + This chapter might not apply to specific portions of MAME (e.g. CPU + emulators) which bear different copyright notices. + The source code cannot be used in a commercial product without the written + authorization of the authors. Use in non-commercial products is allowed, and + indeed encouraged. If you use portions of the MAME source code in your + program, however, you must make the full source code freely available as + well. + Usage of the _information_ contained in the source code is free for any use. + However, given the amount of time and energy it took to collect this + information, if you find new information we would appreciate if you made it + freely available as well. + +VII. Derivative Works +--------------------- + Derivative works are allowed, provided their source code is freely + available. However, these works are discouraged. MAME is a continuously- + -evolving project. It is in your best interests to submit your contributions + to the MAME development team, so they may be integrated into the main + distribution. + There are some specific modifications to the source code which go against + the spirit of the project. They are NOT considered a derivative work, and + distribution of executables containing them is strictly forbidden. Such + modifications include, but are not limited to: + - enabling games that are disabled + - changing the ROM verification commands so that they report missing games + - removing the startup information screens + If you make a derivative work, you are not allowed to call it MAME. You must + use a different name to make clear that it is a MAME derivative, not an + official distribution from the MAME team. Simply calling it MAME followed or + preceded by a punctuation mark (e.g. MAME+) is not sufficient. The name must + be clearly distinct (e.g. REMAME). The version number must also match the + number of the official MAME version from which you derived your version. + + +How to Contact Us +----------------- + +The official MAME homepage is http://www.mame.net/ You can always find the +latest release there, including beta versions and information on things being +worked on. Also, a totally legal and free ROM set of Robby Roto is available +on the same page. + +If you have bugs to report, check the MAME Testing Project at +http://www.mametesters.com + +Here are some of the people contributing to MAME. If you have comments, +suggestions, or bug reports about an existing driver, check the driver's +source code to find who has worked on it, and send comments to that person. +If you are not sure who to contact, write to Nicola. If you have comments +specific to a system other than DOS (e.g. Mac, Win32, Unix), they should be +sent to the respective port maintainer (check the documentation to know who he +is). DON'T SEND THEM TO NICOLA - they will be ignored. + +Nicola Salmoria MC6489@mclink.it + +Mike Balfour mab22@po.cwru.edu +Aaron Giles agiles@sirius.com +Chris Moore chris.moore@writeme.com +Brad Oliver bradman@pobox.com +Andrew Scott ascott@utkux.utcc.utk.edu +Zsolt Vasvari vaszs01@banet.net +Luca Elia l.elia@tin.it + +DON'T SEND BINARY ATTACHMENTS WITHOUT ASKING FIRST, *ESPECIALLY* ROM IMAGES. + +THESE ARE NOT SUPPORT ADDRESSES. Support questions sent to these addresses +*will* be ignored. Please understand that this is a *free* project, mostly +targeted at experienced users. We don't have the resources to provide end user +support. Basically, if you can't get the emulator to work, you are on your own. +First of all, read the docs carefully. If you still can't find an answer to +your question, try checking the beginner's sections that many emulation pages +have, or ask on the appropriate Usenet newsgroups (e.g. comp.emulators.misc) or +on the official MAME message board at http://www.mame.net/msg/ + +For help in compiling MAME, check these pages: +http://www.mame.net/compile.html +http://www.mameworld.net + +Also, DO NOT SEND REQUESTS FOR NEW GAMES TO ADD, unless you have some original +info on the game hardware or, even better, own the board and have the technical +expertise needed to help us. +Please don't send us information widely available on the Internet - we are +perfectly capable of finding it ourselves, thank you. + + + +Acknowledgments +--------------- + +First of all, thanks to Allard van der Bas (avdbas@wi.leidenuniv.nl) for +starting the Arcade Emulation Programming Repository at +http://valhalla.ph.tn.tudelft.nl/emul8 +Without the Repository, I would never have even tried to write an emulator. +Unfortunately, the original Repository is now closed, but its spirit lives +on in MAME. + +Z80 emulator Copyright (c) 1998 Juergen Buchmueller, all rights reserved. +M6502 emulator Copyright (c) 1998 Juergen Buchmueller, all rights reserved. +Hu6280 Copyright (c) 1999 Bryan McPhail, mish@tendril.force9.net +I86 emulator by David Hedley, modified by Fabrice Frances (frances@ensica.fr) +M6809 emulator by John Butler, based on L.C. Benschop's 6809 Simulator V09. +M6808 based on L.C. Benschop's 6809 Simulator V09. +M68000 emulator Copyright 1999 Karl Stenerud. All rights reserved. +80x86 M68000 emulator Copyright 1998, Mike Coates, Darren Olafson. +8039 emulator by Mirko Buffoni, based on 8048 emulator by Dan Boris. +T-11 emulator Copyright (C) Aaron Giles 1998 +TMS34010 emulator by Alex Pasadyn and Zsolt Vasvari. +TMS9900 emulator by Andy Jones, based on original code by Ton Brouwer. +Cinematronics CPU emulator by Jeff Mitchell, Zonn Moore, Neil Bradley. +Atari AVG/DVG emulation based on VECSIM by Hedley Rainnie, Eric Smith and +Al Kossow. + +TMS5220 emulator by Frank Palazzolo. +AY-3-8910 emulation based on various code snippets by Ville Hallik, + Michael Cuddy, Tatsuyuki Satoh, Fabrice Frances, Nicola Salmoria. +YM-2203, YM-2151, YM3812 emulation by Tatsuyuki Satoh. +POKEY emulator by Ron Fries (rfries@aol.com). +Many thanks to Eric Smith, Hedley Rainnie and Sean Trowbridge for information + on the Pokey random number generator. +NES sound hardware info by Jeremy Chadwick and Hedley Rainne. +YM2610 emulation by Hiromitsu Shioya. + +Background art by Peter Hirschberg (PeterH@cronuscom.com). + +Allegro library by Shawn Hargreaves, 1994/97 +SEAL Synthetic Audio Library API Interface Copyright (C) 1995, 1996 + Carlos Hasan. All Rights Reserved. +Video modes created using Tweak 1.6b by Robert Schmidt, who also wrote + TwkUser.c. +"inflate" code for zip file support by Mark Adler. + +DOS executable compressed with UPX by Markus F.X.J. Oberhumer & Laszlo Molnar, + http://upx.tsx.org/ + +Big thanks to Gary Walton (garyw@excels-w.demon.co.uk) for too many things + to mention. + +Thanks to Brian Deuel, Neil Bradley, and the Retrocade dev team for allowing us +to use Retrocade's game history database. + +Thanks to Richard Bush for info on several games. + +Thanks to Dave (www.finalburn.com) for info on After Burner. + +and thanks to everyone else I forgot. + + |