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author | 2022-07-27 01:17:34 +0200 | |
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committer | 2022-07-27 01:17:34 +0200 | |
commit | c3c660461a5d99902d19c84c345e42270859204b (patch) | |
tree | 7bafc935fa6471a3485ff5ff40292bc4a14698d6 /games-action | |
parent | games-emulation/yuzu: uploaded compatibility list to gist.github.com (diff) | |
download | guru-c3c660461a5d99902d19c84c345e42270859204b.tar.gz guru-c3c660461a5d99902d19c84c345e42270859204b.tar.bz2 guru-c3c660461a5d99902d19c84c345e42270859204b.zip |
games-action/blackvoxel: add upstream patch: strict aliasing
Signed-off-by: Samuel Bauer <samuel.bauer@yahoo.fr>
Diffstat (limited to 'games-action')
-rw-r--r-- | games-action/blackvoxel/blackvoxel-2.50.ebuild | 9 | ||||
-rw-r--r-- | games-action/blackvoxel/files/blackvoxel-2.50-strict-aliasing.patch | 25 |
2 files changed, 27 insertions, 7 deletions
diff --git a/games-action/blackvoxel/blackvoxel-2.50.ebuild b/games-action/blackvoxel/blackvoxel-2.50.ebuild index d6c70fed5..f4e588446 100644 --- a/games-action/blackvoxel/blackvoxel-2.50.ebuild +++ b/games-action/blackvoxel/blackvoxel-2.50.ebuild @@ -3,7 +3,7 @@ EAPI=8 -inherit desktop flag-o-matic toolchain-funcs xdg +inherit desktop toolchain-funcs xdg DESCRIPTION="Blackvoxel Video Game" HOMEPAGE="https://www.blackvoxel.com/" @@ -29,14 +29,9 @@ S="${WORKDIR}/${PN}_source_${PV//./_}" PATCHES=( "${FILESDIR}"/${P}-makefile.patch "${FILESDIR}"/${P}-savedir.patch + "${FILESDIR}"/${P}-strict-aliasing.patch ) -src_prepare() { - default - append-cflags -fno-strict-aliasing - append-cxxflags -fno-strict-aliasing -} - src_compile() { export CXX="$(tc-getCXX)" export CC="$(tc-getCC)" diff --git a/games-action/blackvoxel/files/blackvoxel-2.50-strict-aliasing.patch b/games-action/blackvoxel/files/blackvoxel-2.50-strict-aliasing.patch new file mode 100644 index 000000000..41d2ab8cd --- /dev/null +++ b/games-action/blackvoxel/files/blackvoxel-2.50-strict-aliasing.patch @@ -0,0 +1,25 @@ +diff --git a/src/ZVoxelType_Concrete.cpp b/src/ZVoxelType_Concrete.cpp +index 19a95ad..768e094 100644 +--- a/src/ZVoxelType_Concrete.cpp ++++ b/src/ZVoxelType_Concrete.cpp +@@ -37,10 +37,17 @@ + + ZVoxelExtension * ZVoxelType_Concrete::CreateVoxelExtension(bool IsLoadingPhase) + { +- float Pressure = 0.0; +- ZMemSize Ms = *((ULong *)&Pressure); ++ union ++ { ++ float Pressure; ++ ZVoxelExtension * Extension; ++ }; ++ ++ Extension = 0; ++ Pressure = 0.0; ++ ++ return( Extension ); + +- return( (ZVoxelExtension *)Ms); + } + + void ZVoxelType_Concrete::GetBlockInformations(ZVoxelLocation * DestLocation, ZString & Infos) |