diff options
author | 2018-04-03 21:42:17 +0200 | |
---|---|---|
committer | 2018-04-03 21:42:30 +0200 | |
commit | 4965b375bbb118296cb1f8d563f4c450d5425c99 (patch) | |
tree | 0bbfe4a1006490fc0f69a321f2da1739d40c916d /games-emulation | |
parent | sys-libs/compiler-rt-sanitizers: Fix running lit with llvm-6+ macros (diff) | |
download | gentoo-4965b375bbb118296cb1f8d563f4c450d5425c99.tar.gz gentoo-4965b375bbb118296cb1f8d563f4c450d5425c99.tar.bz2 gentoo-4965b375bbb118296cb1f8d563f4c450d5425c99.zip |
games-emulation/sdlmame: Fix two typos.
Package-Manager: Portage-2.3.28, Repoman-2.3.9
Diffstat (limited to 'games-emulation')
-rw-r--r-- | games-emulation/sdlmame/metadata.xml | 24 |
1 files changed, 14 insertions, 10 deletions
diff --git a/games-emulation/sdlmame/metadata.xml b/games-emulation/sdlmame/metadata.xml index 86abf7105c06..d94f41033e1b 100644 --- a/games-emulation/sdlmame/metadata.xml +++ b/games-emulation/sdlmame/metadata.xml @@ -6,18 +6,22 @@ <name>Gentoo Games Project</name> </maintainer> <longdescription> -SDLMAME is a port of the popular MAME[tm]. There are a few principles that guide it's development: +SDLMAME is a port of the popular MAME[tm]. -1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as -possible to the base Win32 code. This means we can track changes faster than larger more conventional -ports such as MacMAME, and we also maintain what I call "Firefox compatibilty" where learning a major -app only needs to be done once per application, and it then applies across many operating systems. If -you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may -encounter it on. +There are a few principles that guide its development: -2) MAME developers are important. By keeping quickly up to date, we make it easy for people on -non-Windows platforms to make and submit changes to the core MAME code, and we offer native -implementations of MAME's multi-window GUI debugger on both Linux/Unix and Mac OS X. +1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with +as few changes as possible to the base Win32 code. This means we can track +changes faster than larger more conventional ports such as MacMAME, and we also +maintain what I call "Firefox compatibility" where learning a major app only +needs to be done once per application, and it then applies across many +operating systems. If you can use the command-line Win32 MAME, you already know +how to use SDLMAME on any platform you may encounter it on. + +2) MAME developers are important. By keeping quickly up to date, we make it +easy for people on non-Windows platforms to make and submit changes to the core +MAME code, and we offer native implementations of MAME's multi-window GUI +debugger on both Linux/Unix and Mac OS X. </longdescription> <use> <flag name="arcade">Enable the Multiple Arcade Machine Emulator for arcade games support</flag> |