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author | 2014-04-14 18:06:39 -0400 | |
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committer | 2014-04-14 18:07:05 -0400 | |
commit | 6e209f86e583c3bc022f01020760c57bb4ae5c7b (patch) | |
tree | cfc5493c0faf23736a35b57f4b0ef27e4af19c13 | |
parent | vmware-modules: add 3.12.13 patches to 279.1-r1 (diff) | |
download | jtriley-6e209f86e583c3bc022f01020760c57bb4ae5c7b.tar.gz jtriley-6e209f86e583c3bc022f01020760c57bb4ae5c7b.tar.bz2 jtriley-6e209f86e583c3bc022f01020760c57bb4ae5c7b.zip |
add ebuild for et-sdl-sound-29
-rw-r--r-- | media-libs/et-sdl-sound/Manifest | 1 | ||||
-rw-r--r-- | media-libs/et-sdl-sound/et-sdl-sound-29.ebuild | 41 | ||||
-rwxr-xr-x | media-libs/et-sdl-sound/files/et-sdl-sound | 4 | ||||
-rw-r--r-- | media-libs/et-sdl-sound/files/et-sdl-sound-29-adlerweb.patch | 247 |
4 files changed, 293 insertions, 0 deletions
diff --git a/media-libs/et-sdl-sound/Manifest b/media-libs/et-sdl-sound/Manifest new file mode 100644 index 0000000..fd75efb --- /dev/null +++ b/media-libs/et-sdl-sound/Manifest @@ -0,0 +1 @@ +DIST et-sdl-sound-r29.tar.gz 99231 SHA256 848c4b910765c1367bcf14b62ca1011a286b9bd13524846febbf5a4409dd496f SHA512 b0f6eaea0ade3034c1fa0c8072533a1c931f2a291d8696e4026868708914d86e521e7aa1543d555b46e3e4d2cf86fe1b4d2a6820c4b1baa123508d463681944f WHIRLPOOL 431aabf796afa9b365946ff4ba3709dbcc62cd8b84b4fb13fdb7193f92eacfb40dd9182e1e5a24166fe845eb8b35d4b3e2e95171f25bba7a450d3cd80504a39d diff --git a/media-libs/et-sdl-sound/et-sdl-sound-29.ebuild b/media-libs/et-sdl-sound/et-sdl-sound-29.ebuild new file mode 100644 index 0000000..29219e2 --- /dev/null +++ b/media-libs/et-sdl-sound/et-sdl-sound-29.ebuild @@ -0,0 +1,41 @@ +# Copyright 1999-2008 Gentoo Foundation +# Distributed under the terms of the GNU General Public License v2 + +EAPI=5 + +inherit eutils multilib games + +DESCRIPTION="A library providing SDL sound for Enemy Territory, Quake3, and Return to Caste Wolfenstein" +HOMEPAGE="http://nullkey.kapsi.fi/et-sdl-sound" +SRC_URI="http://nullkey.kapsi.fi/${PN}/archive/${PN}-r${PV}.tar.gz" + +LICENSE="GPL-2" +SLOT="0" +KEYWORDS="~amd64 ~x86" +IUSE="" + +RDEPEND="media-libs/libsdl + amd64? ( app-emulation/emul-linux-x86-sdl )" +DEPEND="${RDEPEND}" + +S="${WORKDIR}/${PN}" + +src_prepare() { + epatch "${FILESDIR}/${P}-adlerweb.patch" +} + +src_compile() { + use amd64 && multilib_toolchain_setup x86 + emake || die "emake failed" +} + +src_install() { + insinto /usr/$(get_libdir) + doins "${WORKDIR}/${PN}/et-sdl-sound.so" + dogamesbin "${FILESDIR}/et-sdl-sound" +} + +pkg_postinst() { + einfo 'To use sdl sound in any of the supported games,' + einfo 'emerge it with USE="sdl", if available' +} diff --git a/media-libs/et-sdl-sound/files/et-sdl-sound b/media-libs/et-sdl-sound/files/et-sdl-sound new file mode 100755 index 0000000..4190b3f --- /dev/null +++ b/media-libs/et-sdl-sound/files/et-sdl-sound @@ -0,0 +1,4 @@ +#!/bin/bash +export ETSDL_SDL_LIB="/usr/lib32/libSDL.so" +export SDL_AUDIODRIVER="alsa" +LD_PRELOAD="/usr/lib32/et-sdl-sound.so" $* diff --git a/media-libs/et-sdl-sound/files/et-sdl-sound-29-adlerweb.patch b/media-libs/et-sdl-sound/files/et-sdl-sound-29-adlerweb.patch new file mode 100644 index 0000000..b19ba87 --- /dev/null +++ b/media-libs/et-sdl-sound/files/et-sdl-sound-29-adlerweb.patch @@ -0,0 +1,247 @@ +diff --git a/Makefile b/Makefile +index bc7297b..38afe9d 100644 +--- a/Makefile ++++ b/Makefile +@@ -1,10 +1,8 @@ + # Makefile for et-sdl-sound + +-# _GCC_PATH=/usr/x86_64-pc-linux-gnu/gcc-bin/3.4.6/ +- +-LD = $(_GCC_PATH)g++ +-CPP = $(_GCC_PATH)g++ +-CC = $(_GCC_PATH)gcc ++LD = g++ ++CPP = g++ ++CC = gcc + + BUILD = build + RELEASE = release +@@ -63,7 +61,6 @@ quake3-sdl-sound: $(LIB) $(SCRIPT_IN) embed-lib + release: $(SCRIPTS) + mkdir -p $(RELEASE)/et-sdl-sound + cp *.hpp *.cpp *.in *.c README CHANGELOG $(SCRIPTS) $(LIB) $(RELEASE)/et-sdl-sound/ +- sed 's/^_GCC_PATH/\# _GCC_PATH/g' Makefile > $(RELEASE)/et-sdl-sound/Makefile + + cd $(RELEASE) && tar -czf et-sdl-sound.tar.gz et-sdl-sound + +diff --git a/hooks.cpp b/hooks.cpp +index 9da834b..cc52bc2 100644 +--- a/hooks.cpp ++++ b/hooks.cpp +@@ -23,6 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + #include <sys/mman.h> + #include <cstdlib> + #include <limits.h> ++#include <unistd.h> + + #ifdef __SDL + #include <SDL/SDL.h> +@@ -57,6 +58,11 @@ void initHooks() + const char *version = "UNKNOWN"; + bool quake3 = false; + ++ // open logfile - using stdout leads to segfaults ++ std::ofstream logfile; ++ logfile.open ("/tmp/et-sdl-sound.log"); ++ logfile << "---start---" << std::endl; ++ + switch (CRC32) + { + case 0xdc49bc09: +@@ -159,7 +165,8 @@ void initHooks() + dma = (dma_t *) 0x08aedc04; + break; + +- case 0x6ab49f82: ++ case 0x6ab49f82: //Vanilla ++ case 0x91b6b864: //Arch Linux + version = "ET 2.60b"; + + writeJump((void *) 0x08188250, (void *) SNDDMA_Init); +@@ -218,34 +225,34 @@ void initHooks() + break; + + default: +- std::cout << "You are not running a recognized version of Enemy Territory or RTCW (CRC32 = " << (void *) CRC32 << ")" << std::endl; ++ logfile << "You are not running a recognized version of Enemy Territory or RTCW (CRC32 = " << (void *) CRC32 << ")" << std::endl; + return; // we don't need to exit( 1 ) + } + +- std::cout << "Found " << version << " (CRC32 = " << (void *) CRC32 << ")" << std::endl; ++ logfile << "Found " << version << " (CRC32 = " << (void *) CRC32 << ")" << std::endl; + + if (backend == OSS) { +- std::cout << "Using default OSS backend." << std::endl; ++ logfile << "Using default OSS backend." << std::endl; + return; + } + #ifdef __ALSA + else if (backend == ALSA) { +- std::cout << "Using ALSA backend." << std::endl; ++ logfile << "Using ALSA backend." << std::endl; + etalsa = new EtALSA(dma); + } + #endif + #ifdef __SDL + else if (backend == SDL) { +- std::cout << "Using SDL backend." << std::endl; ++ logfile << "Using SDL backend." << std::endl; + etsdl = new EtSDL(dma, (void *) sdl_audio_callback, quake3); + } + #endif + else { +- std::cout << "Requested backend is not available, using OSS." << std::endl; ++ logfile << "Requested backend is not available, using OSS." << std::endl; + return; + } + +- std::cout << "et-sdl-sound-" << __ETSDL_VERSION << " (" << __DATE__ << " " << __TIME__ << ", " << __VERSION__ << ") loaded." << std::endl; ++ logfile << "et-sdl-sound-" << __ETSDL_VERSION << " (" << __DATE__ << " " << __TIME__ << ", " << __VERSION__ << ") loaded." << std::endl; + } + + void writeAddr(void *addr, void *dest) +@@ -271,20 +278,14 @@ void unprotectPage(void *addr) + mprotect((void*) (((unsigned long) addr) & 0xfffff000), 4096, PROT_READ | PROT_WRITE | PROT_EXEC); + } + +-void printMem(void *addr, int size) ++void printMem(void *addr, int size) //May be broken + { +- std::cout << addr << ": "; + for (int i = 0; i < size; i++) + printf("%02x ", ((unsigned char*) addr)[i]); +- std::cout << std::endl; + } + + qboolean SNDDMA_Init(void) + { +-#ifdef __DEBUG +- std::cout << "SNDDMA_Init()" << std::endl; +-#endif +- + #ifdef __ALSA + if (backend == ALSA) + return etalsa->init(); +@@ -299,10 +300,6 @@ qboolean SNDDMA_Init(void) + + int SNDDMA_GetDMAPos(void) + { +-#ifdef __DEBUG +- std::cout << "SNDDMA_GetDMAPos()" << std::endl; +-#endif +- + #ifdef __ALSA + if (backend == ALSA) + return etalsa->getDMAPos(); +@@ -318,10 +315,6 @@ int SNDDMA_GetDMAPos(void) + + void SNDDMA_Shutdown(void) + { +-#ifdef __DEBUG +- std::cout << "SNDDMA_Shutdown()" << std::endl; +-#endif +- + #ifdef __ALSA + if (backend == ALSA) + etalsa->shutdown(); +@@ -335,10 +328,6 @@ void SNDDMA_Shutdown(void) + + void SNDDMA_BeginPainting(void) + { +-#ifdef __DEBUG +- std::cout << "SNDDMA_BeginPainting()" << std::endl; +-#endif +- + #ifdef __ALSA + if (backend == ALSA) + etalsa->beginPainting(); +@@ -352,10 +341,6 @@ void SNDDMA_BeginPainting(void) + + void SNDDMA_Submit(void) + { +-#ifdef __DEBUG +- std::cout << "SNDDMA_Submit()" << std::endl; +-#endif +- + #ifdef __ALSA + if (backend == ALSA) + etalsa->submit(); +@@ -379,7 +364,7 @@ unsigned int calculateProcCRC32() + ssize_t len; + + if ((len = readlink("/proc/self/exe", filename, sizeof(filename) - 1)) < 1) { +- std::cout << "Can't find actual binary." << std::endl; ++ //logfile << "Can't find actual binary." << std::endl; + return 0x00000000; + } + filename[len] = '\0'; +@@ -389,7 +374,7 @@ unsigned int calculateProcCRC32() + exe.open(filename); + + if (!exe.is_open() | !exe.good()) { +- std::cout << "Can't open " << filename << std::endl; ++ //logfile << "Can't open " << filename << std::endl; + return 0x00000000; + } + +@@ -402,7 +387,7 @@ unsigned int calculateProcCRC32() + exe.read((char*) file, fsize); + exe.close(); + +- std::cout << "Read " << filename << " (" << fsize << " bytes)" << std::endl; ++ //logfile << "Read " << filename << " (" << fsize << " bytes)" << std::endl; + + // generate crc_table + unsigned int crc_table[256]; +diff --git a/launcher-script.in b/launcher-script.in +index 3692e3e..0b1e676 100644 +--- a/launcher-script.in ++++ b/launcher-script.in +@@ -87,7 +87,7 @@ testlibsdl () { + fi + + if [ "$LIBSDL" = "" -a -f "$1" ]; then +- if [ "`file -b "$1" | grep "ELF 32-bit LSB shared object"`" != "" ]; then ++ if [ "`file -b "$1" | grep "ELF 32-bit LSB"`" != "" ]; then + info "32-bit libSDL.so is installed to $1" + LIBSDL="$1" + fi +@@ -103,6 +103,7 @@ fi + [ "$GAME_PATH" = "" ] && testgamepath "/usr/local/games/$GAME_DIR" + [ "$GAME_PATH" = "" ] && testgamepath "/opt/$GAME_DIR" + [ "$GAME_PATH" = "" ] && testgamepath "/usr/games/$GAME_DIR" ++[ "$GAME_PATH" = "" ] && testgamepath "/usr/share/" + [ "$GAME_PATH" = "" ] && testgamepath "~/$GAME_DIR" + if [ "$GAME_PATH" = "" ]; then + LOCATE_GAME=`locate "$GAME_BIN" 2> /dev/null` +@@ -113,7 +114,7 @@ if [ "$GAME_PATH" = "" ]; then + done + fi + if [ "$GAME_PATH" = "" -a "$USE_FIND" = "yes" ]; then +- FIND_GAME=`find /opt/ /usr/ -type f -name "$GAME_BIN"` ++ FIND_GAME=`find /opt/ /usr/ . -type f -name "$GAME_BIN"` + for i in $FIND_GAME; do + i=`dirname "$i"` + testgamepath $i +@@ -154,9 +155,21 @@ fi + echo -ne "$ET_SDL_SOUND_LIB" > "$TMP_DIR/et-sdl-sound.so" || eend "can't write $TMP_DIR/et-sdl-sound.so" + info "library is written to $TMP_DIR/et-sdl-sound.so" + ++if [ ! -f $GAME_PATH/$GAME_BIN ]; then ++ error "Game binary not found" ++ info "Path was: $GAME_PATH/$GAME_BIN" ++ exit 1 ++fi ++ + info "launching the game..." + cd "$GAME_PATH" + ++info "Path: $GAME_PATH" ++info "CWD: `pwd`" ++info "SDL: $LIBSDL" ++info "Driver: $SDL_AUDIODRIVER" ++info "Call: LD_PRELOAD="${LD_PRELOAD}:${TMP_DIR}/et-sdl-sound.so" ./$GAME_BIN $*" ++ + export ETSDL_SDL_LIB="$LIBSDL" + export SDL_AUDIODRIVER="$SDL_AUDIODRIVER" + LD_PRELOAD="${LD_PRELOAD}:${TMP_DIR}/et-sdl-sound.so" ./$GAME_BIN $* |